Modified: trunk/Source/WebCore/rendering/RenderObject.cpp (164887 => 164888)
--- trunk/Source/WebCore/rendering/RenderObject.cpp 2014-02-28 23:04:05 UTC (rev 164887)
+++ trunk/Source/WebCore/rendering/RenderObject.cpp 2014-02-28 23:05:58 UTC (rev 164888)
@@ -722,9 +722,10 @@
return toRenderBlock(o);
}
-void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, LayoutUnit x1, LayoutUnit y1, LayoutUnit x2, LayoutUnit y2,
- BoxSide side, Color color, EBorderStyle borderStyle, int adjacentWidth1, int adjacentWidth2, bool antialias)
+void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, float x1, float y1, float x2, float y2,
+ BoxSide side, Color color, EBorderStyle borderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias)
{
+ float deviceScaleFactor = document().deviceScaleFactor();
float thickness;
float length;
if (side == BSTop || side == BSBottom) {
@@ -734,21 +735,15 @@
thickness = x2 - x1;
length = y2 - y1;
}
+ // FIXME: flooring is a temporary solution until the device pixel snapping is added here for all border types (including recursive calls such as groove->(inset/outset)).
+ thickness = floorToDevicePixel(thickness, deviceScaleFactor);
+ length = floorToDevicePixel(length, deviceScaleFactor);
- if (borderStyle == DOUBLE && thickness < 3)
+ if (borderStyle == DOUBLE && (thickness * deviceScaleFactor) < 3)
borderStyle = SOLID;
- float pixelSnappingFactor = document().deviceScaleFactor();
// FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
// nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
- // FIXME: flooring is a temporary solution until the device pixel snapping is added here for all border types.
- if (borderStyle == SOLID) {
- thickness = roundToDevicePixel(thickness, pixelSnappingFactor);
- length = roundToDevicePixel(length, pixelSnappingFactor);
- } else {
- thickness = floorf(thickness);
- length = floorf(length);
- }
if (!thickness || !length)
return;
@@ -767,14 +762,18 @@
graphicsContext->setStrokeThickness(thickness);
graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
+ // FIXME: There's some odd adjustment in GraphicsContext::drawLine() that disables device pixel precision line drawing.
+ int adjustedX = floorToInt((x1 + x2) / 2);
+ int adjustedY = floorToInt((y1 + y2) / 2);
+
switch (side) {
case BSBottom:
case BSTop:
- graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
+ graphicsContext->drawLine(FloatPoint(x1, adjustedY), FloatPoint(x2, adjustedY));
break;
case BSRight:
case BSLeft:
- graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
+ graphicsContext->drawLine(FloatPoint(adjustedX, y1), FloatPoint(adjustedX, y2));
break;
}
graphicsContext->setShouldAntialias(wasAntialiased);
@@ -783,7 +782,7 @@
break;
}
case DOUBLE: {
- int thirdOfThickness = (thickness + 1) / 3;
+ float thirdOfThickness = ceilToDevicePixel(thickness / 3, deviceScaleFactor);
ASSERT(thirdOfThickness);
if (adjacentWidth1 == 0 && adjacentWidth2 == 0) {
@@ -797,57 +796,67 @@
switch (side) {
case BSTop:
case BSBottom:
- graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
- graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, length, thirdOfThickness, deviceScaleFactor));
+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y2 - thirdOfThickness, length, thirdOfThickness, deviceScaleFactor));
break;
case BSLeft:
case BSRight:
- // FIXME: Why do we offset the border by 1 in this case but not the other one?
- if (length > 1) {
- graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
- graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
- }
+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, thirdOfThickness, length, deviceScaleFactor));
+ graphicsContext->drawRect(pixelSnappedForPainting(x2 - thirdOfThickness, y1, thirdOfThickness, length, deviceScaleFactor));
break;
}
graphicsContext->setShouldAntialias(wasAntialiased);
graphicsContext->setStrokeStyle(oldStrokeStyle);
} else {
- int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
- int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
+ float adjacent1BigThird = ceilToDevicePixel(adjacentWidth1 / 3, deviceScaleFactor);
+ float adjacent2BigThird = ceilToDevicePixel(adjacentWidth2 / 3, deviceScaleFactor);
+ float offset1 = floorToDevicePixel(fabs(adjacentWidth1) * 2 / 3, deviceScaleFactor);
+ float offset2 = floorToDevicePixel(fabs(adjacentWidth2) * 2 / 3, deviceScaleFactor);
+
+ float mitreOffset1 = adjacentWidth1 < 0 ? offset1 : 0;
+ float mitreOffset2 = adjacentWidth1 > 0 ? offset1 : 0;
+ float mitreOffset3 = adjacentWidth2 < 0 ? offset2 : 0;
+ float mitreOffset4 = adjacentWidth2 > 0 ? offset2 : 0;
+
+ FloatRect paintBorderRect;
switch (side) {
case BSTop:
- drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- y1, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- y2 - thirdOfThickness, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset1, y1, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset2, y2 - thirdOfThickness, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSLeft:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- x1 + thirdOfThickness, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- x2, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSBottom:
- drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- y1, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- y2 - thirdOfThickness, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset2, y1, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset1, y2 - thirdOfThickness, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
break;
case BSRight:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- x1 + thirdOfThickness, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- x2, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x1, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
+
+ paintBorderRect = pixelSnappedForPainting(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor);
+ drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID,
+ adjacent1BigThird, adjacent2BigThird, antialias);
break;
default:
break;
@@ -867,33 +876,53 @@
s2 = INSET;
}
- int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
- int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
+ float adjacent1BigHalf = ceilToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
+ float adjacent2BigHalf = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
+ float adjacent1SmallHalf = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
+ float adjacent2SmallHalf = floorToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
+
+ float offset1 = 0;
+ float offset2 = 0;
+ float offset3 = 0;
+ float offset4 = 0;
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth1 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 > 0))
+ offset1 = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor);
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth2 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 > 0))
+ offset2 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth1 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 < 0))
+ offset3 = floorToDevicePixel(fabs(adjacentWidth1) / 2, deviceScaleFactor);
+
+ if (((side == BSTop || side == BSLeft) && adjacentWidth2 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 < 0))
+ offset4 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor);
+
+ float adjustedX = ceilToDevicePixel((x1 + x2) / 2, deviceScaleFactor);
+ float adjustedY = ceilToDevicePixel((y1 + y2) / 2, deviceScaleFactor);
+ /// Quads can't use the default snapping rect functions.
+ x1 = roundToDevicePixel(x1, deviceScaleFactor);
+ x2 = roundToDevicePixel(x2, deviceScaleFactor);
+ y1 = roundToDevicePixel(y1, deviceScaleFactor);
+ y2 = roundToDevicePixel(y2, deviceScaleFactor);
+
switch (side) {
case BSTop:
- drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1, 0) / 2, y1, x2 - std::max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
- side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(adjacentWidth2 + 1, 0) / 2, y2,
- side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
+ drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
case BSLeft:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(-adjacentWidth2, 0) / 2,
- side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(adjacentWidth2 + 1, 0) / 2,
- side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
+ drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
case BSBottom:
- drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1, 0) / 2, y1, x2 - std::max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
- side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(-adjacentWidth2 + 1, 0) / 2, y2,
- side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
+ drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
case BSRight:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(adjacentWidth2, 0) / 2,
- side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(-adjacentWidth2 + 1, 0) / 2,
- side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
+ drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
+ drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias);
break;
}
break;
@@ -919,36 +948,42 @@
// this matters for rects in transformed contexts.
bool wasAntialiased = graphicsContext->shouldAntialias();
graphicsContext->setShouldAntialias(antialias);
- graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, x2 - x1, y2 - y1, pixelSnappingFactor));
+ graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, x2 - x1, y2 - y1, deviceScaleFactor));
graphicsContext->setShouldAntialias(wasAntialiased);
graphicsContext->setStrokeStyle(oldStrokeStyle);
return;
}
+
+ // FIXME: These roundings should be replaced by ASSERT(device pixel positioned) when all the callers transitioned to device pixels.
+ x1 = roundToDevicePixel(x1, deviceScaleFactor);
+ y1 = roundToDevicePixel(y1, deviceScaleFactor);
+ x2 = roundToDevicePixel(x2, deviceScaleFactor);
+ y2 = roundToDevicePixel(y2, deviceScaleFactor);
FloatPoint quad[4];
switch (side) {
case BSTop:
- quad[0] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y1);
- quad[1] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y2);
- quad[2] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y2);
- quad[3] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y1);
+ quad[0] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y1);
+ quad[1] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y2);
+ quad[2] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y2);
+ quad[3] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y1);
break;
case BSBottom:
- quad[0] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y1);
- quad[1] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y2);
- quad[2] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y2);
- quad[3] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y1);
+ quad[0] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y1);
+ quad[1] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y2);
+ quad[2] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y2);
+ quad[3] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y1);
break;
case BSLeft:
- quad[0] = FloatPoint(x1, y1 + std::max(-adjacentWidth1, 0));
- quad[1] = FloatPoint(x1, y2 - std::max(-adjacentWidth2, 0));
- quad[2] = FloatPoint(x2, y2 - std::max(adjacentWidth2, 0));
- quad[3] = FloatPoint(x2, y1 + std::max(adjacentWidth1, 0));
+ quad[0] = FloatPoint(x1, y1 + std::max<float>(-adjacentWidth1, 0));
+ quad[1] = FloatPoint(x1, y2 - std::max<float>(-adjacentWidth2, 0));
+ quad[2] = FloatPoint(x2, y2 - std::max<float>(adjacentWidth2, 0));
+ quad[3] = FloatPoint(x2, y1 + std::max<float>(adjacentWidth1, 0));
break;
case BSRight:
- quad[0] = FloatPoint(x1, y1 + std::max(adjacentWidth1, 0));
- quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0));
- quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0));
- quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0));
+ quad[0] = FloatPoint(x1, y1 + std::max<float>(adjacentWidth1, 0));
+ quad[1] = FloatPoint(x1, y2 - std::max<float>(adjacentWidth2, 0));
+ quad[2] = FloatPoint(x2, y2 - std::max<float>(-adjacentWidth2, 0));
+ quad[3] = FloatPoint(x2, y1 + std::max<float>(-adjacentWidth1, 0));
break;
}