Title: [135734] trunk/Source/WebCore
Revision
135734
Author
commit-qu...@webkit.org
Date
2012-11-26 09:33:28 -0800 (Mon, 26 Nov 2012)

Log Message

Remove redundant assignment in TextureMapperLayer::flushCompositingStateSelf
https://bugs.webkit.org/show_bug.cgi?id=103233

Patch by Jae Hyun Park <jae.p...@company100.net> on 2012-11-26
Reviewed by Noam Rosenthal.

This patch removes redundant assignment in TextureMapperLayer::flushCompositingStateSelf.

No new tests, because no change in bahavior.

* platform/graphics/texmap/TextureMapperLayer.cpp:
(WebCore::TextureMapperLayer::flushCompositingStateSelf):

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (135733 => 135734)


--- trunk/Source/WebCore/ChangeLog	2012-11-26 17:18:25 UTC (rev 135733)
+++ trunk/Source/WebCore/ChangeLog	2012-11-26 17:33:28 UTC (rev 135734)
@@ -1,3 +1,17 @@
+2012-11-26  Jae Hyun Park  <jae.p...@company100.net>
+
+        Remove redundant assignment in TextureMapperLayer::flushCompositingStateSelf
+        https://bugs.webkit.org/show_bug.cgi?id=103233
+
+        Reviewed by Noam Rosenthal.
+
+        This patch removes redundant assignment in TextureMapperLayer::flushCompositingStateSelf.
+
+        No new tests, because no change in bahavior.
+
+        * platform/graphics/texmap/TextureMapperLayer.cpp:
+        (WebCore::TextureMapperLayer::flushCompositingStateSelf):
+
 2012-11-26  Tamas Czene  <tcz...@inf.u-szeged.hu>
 
         OpenCL version of SourceAlpha, SourceGraphics and FETurbulence filter effects 

Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp (135733 => 135734)


--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp	2012-11-26 17:18:25 UTC (rev 135733)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp	2012-11-26 17:33:28 UTC (rev 135734)
@@ -418,7 +418,6 @@
     m_state.pos = graphicsLayer->position();
     m_state.anchorPoint = graphicsLayer->anchorPoint();
     m_state.size = graphicsLayer->size();
-    m_state.contentsRect = graphicsLayer->contentsRect();
     m_state.transform = graphicsLayer->transform();
     m_state.contentsRect = graphicsLayer->contentsRect();
     m_state.preserves3D = graphicsLayer->preserves3D();
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