Title: [135734] trunk/Source/WebCore
- Revision
- 135734
- Author
- commit-qu...@webkit.org
- Date
- 2012-11-26 09:33:28 -0800 (Mon, 26 Nov 2012)
Log Message
Remove redundant assignment in TextureMapperLayer::flushCompositingStateSelf
https://bugs.webkit.org/show_bug.cgi?id=103233
Patch by Jae Hyun Park <jae.p...@company100.net> on 2012-11-26
Reviewed by Noam Rosenthal.
This patch removes redundant assignment in TextureMapperLayer::flushCompositingStateSelf.
No new tests, because no change in bahavior.
* platform/graphics/texmap/TextureMapperLayer.cpp:
(WebCore::TextureMapperLayer::flushCompositingStateSelf):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (135733 => 135734)
--- trunk/Source/WebCore/ChangeLog 2012-11-26 17:18:25 UTC (rev 135733)
+++ trunk/Source/WebCore/ChangeLog 2012-11-26 17:33:28 UTC (rev 135734)
@@ -1,3 +1,17 @@
+2012-11-26 Jae Hyun Park <jae.p...@company100.net>
+
+ Remove redundant assignment in TextureMapperLayer::flushCompositingStateSelf
+ https://bugs.webkit.org/show_bug.cgi?id=103233
+
+ Reviewed by Noam Rosenthal.
+
+ This patch removes redundant assignment in TextureMapperLayer::flushCompositingStateSelf.
+
+ No new tests, because no change in bahavior.
+
+ * platform/graphics/texmap/TextureMapperLayer.cpp:
+ (WebCore::TextureMapperLayer::flushCompositingStateSelf):
+
2012-11-26 Tamas Czene <tcz...@inf.u-szeged.hu>
OpenCL version of SourceAlpha, SourceGraphics and FETurbulence filter effects
Modified: trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp (135733 => 135734)
--- trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp 2012-11-26 17:18:25 UTC (rev 135733)
+++ trunk/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp 2012-11-26 17:33:28 UTC (rev 135734)
@@ -418,7 +418,6 @@
m_state.pos = graphicsLayer->position();
m_state.anchorPoint = graphicsLayer->anchorPoint();
m_state.size = graphicsLayer->size();
- m_state.contentsRect = graphicsLayer->contentsRect();
m_state.transform = graphicsLayer->transform();
m_state.contentsRect = graphicsLayer->contentsRect();
m_state.preserves3D = graphicsLayer->preserves3D();
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