Modified: trunk/LayoutTests/fast/canvas/webgl/context-attributes-alpha-depth-stencil-antialias-expected.txt (119013 => 119014)
--- trunk/LayoutTests/fast/canvas/webgl/context-attributes-alpha-depth-stencil-antialias-expected.txt 2012-05-31 01:21:39 UTC (rev 119013)
+++ trunk/LayoutTests/fast/canvas/webgl/context-attributes-alpha-depth-stencil-antialias-expected.txt 2012-05-31 01:31:46 UTC (rev 119014)
@@ -3,46 +3,110 @@
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
Testing alpha = true
-PASS webGL = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.ALPHA_BITS) >= 8 is true
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.DEPTH_BITS) == 0 is true
+PASS gl.getParameter(gl.STENCIL_BITS) == 0 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS contextAttribs.alpha == true is true
PASS pixel is correctColor
+PASS Math.abs(pixel[0] - 127) <= 1 && Math.abs(pixel[1] - 127) <= 1 && Math.abs(pixel[2] - 127) <= 1 && Math.abs(pixel[3] - 127) <= 1 is true
Testing alpha = false
-PASS webGL = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.ALPHA_BITS) == 0 is true
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.DEPTH_BITS) == 0 is true
+PASS gl.getParameter(gl.STENCIL_BITS) == 0 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS contextAttribs.alpha == false is true
PASS pixel is correctColor
+PASS Math.abs(pixel[0] - 127) <= 1 && Math.abs(pixel[1] - 127) <= 1 && Math.abs(pixel[2] - 127) <= 1 && Math.abs(pixel[3] - 127) <= 1 is true
Testing depth = true
-PASS webGL = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.DEPTH_BITS) >= 16 is true
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.ALPHA_BITS) >= 8 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel is correctColor
+PASS pixel is [0, 0, 0, 255]
Testing depth = false
-PASS webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.DEPTH_BITS) == 0 is true
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.ALPHA_BITS) >= 8 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel is correctColor
+PASS pixel is [0, 0, 0, 255]
Testing stencil = true, depth = false
-PASS webGL = getWebGL(1, 1, { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.ALPHA_BITS) >= 8 is true
+PASS gl.getParameter(gl.DEPTH_BITS) == 0 is true
+PASS gl.getParameter(gl.STENCIL_BITS) >= 8 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel is correctColor
+PASS pixel is [0, 0, 0, 255]
Testing stencil = false, depth = false
-PASS webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.ALPHA_BITS) >= 8 is true
+PASS gl.getParameter(gl.DEPTH_BITS) == 0 is true
+PASS gl.getParameter(gl.STENCIL_BITS) == 0 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel is correctColor
+PASS pixel is [0, 0, 0, 255]
Testing stencil = true, depth = true
-PASS webGL = getWebGL(1, 1, { depth: true, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { depth: true, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.ALPHA_BITS) >= 8 is true
+PASS gl.getParameter(gl.DEPTH_BITS) >= 16 is true
+PASS gl.getParameter(gl.STENCIL_BITS) >= 8 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel is correctColor
+PASS pixel is [0, 0, 0, 255]
Testing stencil = false, depth = true
-PASS webGL = getWebGL(1, 1, { depth: true, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(1, 1, { depth: true, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS gl.getParameter(gl.RED_BITS) >= 8 is true
+PASS gl.getParameter(gl.GREEN_BITS) >= 8 is true
+PASS gl.getParameter(gl.BLUE_BITS) >= 8 is true
+PASS gl.getParameter(gl.ALPHA_BITS) >= 8 is true
+PASS gl.getParameter(gl.DEPTH_BITS) >= 16 is true
+PASS gl.getParameter(gl.STENCIL_BITS) == 0 is true
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel is correctColor
+PASS pixel is [0, 0, 0, 255]
Testing antialias = true
-PASS webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel[0] != 255 && pixel[0] != 0 is contextAttribs.antialias
Testing antialias = false
-PASS webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
-PASS contextAttribs = webGL.getContextAttributes() is non-null.
+PASS getError was expected value: NO_ERROR : should be no errors
+PASS gl = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0) is non-null.
+PASS contextAttribs = gl.getContextAttributes() is non-null.
PASS pixel[0] != 255 && pixel[0] != 0 is contextAttribs.antialias
PASS successfullyParsed is true
Modified: trunk/LayoutTests/fast/canvas/webgl/context-attributes-alpha-depth-stencil-antialias.html (119013 => 119014)
--- trunk/LayoutTests/fast/canvas/webgl/context-attributes-alpha-depth-stencil-antialias.html 2012-05-31 01:21:39 UTC (rev 119013)
+++ trunk/LayoutTests/fast/canvas/webgl/context-attributes-alpha-depth-stencil-antialias.html 2012-05-31 01:31:46 UTC (rev 119014)
@@ -1,5 +1,9 @@
+
+<!DOCTYPE html>
<html>
<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href=""
<script src=""
<script src=""
<script id="vshader" type="x-shader/x-vertex">
@@ -26,12 +30,17 @@
</script>
<script>
+var successfullyParsed = false;
// These four declarations need to be global for "shouldBe" to see them
-var webGL = null;
+var gl;
var contextAttribs = null;
var pixel = [0, 0, 0, 1];
var correctColor = null;
+var framebuffer;
+var fbHasColor;
+var fbHasDepth;
+var fbHasStencil;
function init()
{
@@ -52,26 +61,51 @@
canvas.width = canvasWidth;
canvas.height = canvasHeight;
- var context = create3DContext(canvas, contextAttribs);
- if (!context)
+ gl = create3DContext(canvas, contextAttribs);
+ if (!gl)
return null;
- context.program = createProgram(context, "vshader", "fshader", ["pos", "colorIn"]);
- if (!context.program)
+ var program = createProgram(gl, "vshader", "fshader", ["pos", "colorIn"]);
+ if (!program)
return null;
- context.useProgram(context.program);
+ gl.useProgram(program);
- context.enable(context.DEPTH_TEST);
- context.enable(context.STENCIL_TEST);
- context.disable(context.BLEND);
+ gl.enable(gl.DEPTH_TEST);
+ gl.enable(gl.STENCIL_TEST);
+ gl.disable(gl.BLEND);
- context.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
- context.clearDepth(clearDepth);
- context.clearStencil(clearStencil);
- context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT);
+ gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
+ gl.clearDepth(clearDepth);
+ gl.clearStencil(clearStencil);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
- return context;
+ framebuffer = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
+ var texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.canvas.width, gl.canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
+ fbHasStencil = false;
+ fbHasDepth = false;
+ fbHasColor = gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE;
+ if (fbHasColor) {
+ var depthStencil = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencil);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, gl.canvas.width, gl.canvas.height);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencil);
+ fbHasDepth = gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE;
+ if (!fbHasDepth) {
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, null);
+ shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
+ } else {
+ fbHasStencil = true;
+ }
+ }
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+
+ return gl;
}
function drawAndReadPixel(gl, vertices, colors, x, y)
@@ -99,34 +133,64 @@
function testAlpha(alpha)
{
debug("Testing alpha = " + alpha);
- if (alpha)
- shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
- else
- shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
+ if (alpha) {
+ shouldBeNonNull("gl = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
+ shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) >= 8");
+ } else {
+ shouldBeNonNull("gl = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
+ shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) == 0");
+ }
+ shouldBeTrue("gl.getParameter(gl.RED_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.GREEN_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.BLUE_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0");
+ shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0");
+
+ shouldBeNonNull("contextAttribs = gl.getContextAttributes()");
shouldBeTrue("contextAttribs.alpha == " + alpha);
var buf = new Uint8Array(1 * 1 * 4);
- webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf);
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
pixel[0] = buf[0];
pixel[1] = buf[1];
pixel[2] = buf[2];
pixel[3] = buf[3];
correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]);
shouldBe("pixel", "correctColor");
+
+ if (fbHasColor) {
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
+ gl.clearColor(0.5, 0.5, 0.5, 0.5);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ pixel[0] = buf[0];
+ pixel[1] = buf[1];
+ pixel[2] = buf[2];
+ pixel[3] = buf[3];
+ shouldBeTrue("Math.abs(pixel[0] - 127) <= 1 && Math.abs(pixel[1] - 127) <= 1 && Math.abs(pixel[2] - 127) <= 1 && Math.abs(pixel[3] - 127) <= 1");
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ }
}
function testDepth(depth)
{
debug("Testing depth = " + depth);
- if (depth)
- shouldBeNonNull("webGL = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- else
- shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
+ if (depth) {
+ shouldBeNonNull("gl = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
+ shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) >= 16");
+ } else {
+ shouldBeNonNull("gl = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
+ shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0");
+ }
+ shouldBeTrue("gl.getParameter(gl.RED_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.GREEN_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.BLUE_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) >= 8");
- webGL.depthFunc(webGL.NEVER);
+ shouldBeNonNull("contextAttribs = gl.getContextAttributes()");
+ gl.depthFunc(gl.NEVER);
+
var vertices = new Float32Array([
1.0, 1.0, 0.0,
-1.0, 1.0, 0.0,
@@ -142,32 +206,64 @@
255, 0, 0, 255,
255, 0, 0, 255]);
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
+ var buf = drawAndReadPixel(gl, vertices, colors, 0, 0);
pixel[0] = buf[0];
pixel[1] = buf[1];
pixel[2] = buf[2];
pixel[3] = buf[3];
correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]);
shouldBe("pixel", "correctColor");
+
+ if (fbHasDepth) {
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ var buf = drawAndReadPixel(gl, vertices, colors, 0, 0);
+ pixel[0] = buf[0];
+ pixel[1] = buf[1];
+ pixel[2] = buf[2];
+ pixel[3] = buf[3];
+ shouldBe("pixel", "[0, 0, 0, 255]");
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ }
}
function testStencilAndDepth(stencil, depth)
{
debug("Testing stencil = " + stencil + ", depth = " + depth);
var creationString =
- "webGL = getWebGL(1, 1, { depth: " + depth + ", stencil: " + stencil + ", antialias: false }, [ 0, 0, 0, 1 ], 1, 0)";
+ "gl = getWebGL(1, 1, { depth: " + depth + ", stencil: " + stencil + ", antialias: false }, [ 0, 0, 0, 1 ], 1, 0)";
shouldBeNonNull(creationString);
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
+
+ shouldBeTrue("gl.getParameter(gl.RED_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.GREEN_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.BLUE_BITS) >= 8");
+ shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) >= 8");
+ if (depth)
+ shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) >= 16");
+ else
+ shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0");
+
+ if (stencil)
+ shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) >= 8");
+ else
+ shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0");
+
+ shouldBeNonNull("contextAttribs = gl.getContextAttributes()");
+ if (!depth && contextAttribs.depth) {
+ testFailed("WebGL implementation provided a depth buffer when it should not have");
+ }
+ if (!contextAttribs.depth)
+ depth = false;
if (!stencil && contextAttribs.stencil) {
testFailed("WebGL implementation provided a stencil buffer when it should not have");
}
if (!contextAttribs.stencil)
stencil = false;
- webGL.depthFunc(webGL.ALWAYS);
+ gl.depthFunc(gl.ALWAYS);
- webGL.stencilFunc(webGL.NEVER, 1, 1);
- webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP);
+ gl.stencilFunc(gl.NEVER, 1, 1);
+ gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
var vertices = new Float32Array([
1.0, 1.0, 0.0,
@@ -184,23 +280,35 @@
255, 0, 0, 255,
255, 0, 0, 255]);
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
+ var buf = drawAndReadPixel(gl, vertices, colors, 0, 0);
pixel[0] = buf[0];
pixel[1] = buf[1];
pixel[2] = buf[2];
pixel[3] = buf[3];
correctColor = (stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]);
shouldBe("pixel", "correctColor");
+
+ if (fbHasStencil) {
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ var buf = drawAndReadPixel(gl, vertices, colors, 0, 0);
+ pixel[0] = buf[0];
+ pixel[1] = buf[1];
+ pixel[2] = buf[2];
+ pixel[3] = buf[3];
+ shouldBe("pixel", "[0, 0, 0, 255]");
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ }
}
function testAntialias(antialias)
{
debug("Testing antialias = " + antialias);
if (antialias)
- shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)");
+ shouldBeNonNull("gl = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)");
else
- shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
+ shouldBeNonNull("gl = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
+ shouldBeNonNull("contextAttribs = gl.getContextAttributes()");
var vertices = new Float32Array([
1.0, 1.0, 0.0,
@@ -210,7 +318,7 @@
255, 0, 0, 255,
255, 0, 0, 255,
255, 0, 0, 255]);
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
+ var buf = drawAndReadPixel(gl, vertices, colors, 0, 0);
pixel[0] = buf[0];
shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias");
}