Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: 43f24006d708eb6b9e0952d3cc4c58602cd08f7d
      
https://github.com/WebKit/WebKit/commit/43f24006d708eb6b9e0952d3cc4c58602cd08f7d
  Author: Mike Wyrzykowski <[email protected]>
  Date:   2026-04-29 (Wed, 29 Apr 2026)

  Changed paths:
    M Source/WebKit/GPUProcess/graphics/Model/ModelRenderer.swift
    M Source/WebKit/GPUProcess/graphics/Model/USDModel.swift

  Log Message:
  -----------
  Transform camera instead of model
https://bugs.webkit.org/show_bug.cgi?id=313026
rdar://175367866

Reviewed by Etienne Segonzac.

Instead of rotating all parts of the mesh by the desired transform,
we can leave the mesh as-is and apply an inverse transform to the
camera which is mathematically identical post-vertex transform.

It is both simpler and computationally less expensive than performing
the compounded rotation every render call.

* Source/WebKit/GPUProcess/graphics/Model/ModelRenderer.swift:
(Renderer.setCameraTransformForModelTransform(_:)):
* Source/WebKit/GPUProcess/graphics/Model/USDModel.swift:
(render(with:commandBuffer:)):
(updateMesh(_:)):
(setTransform(_:)):
(Material.modelTransform): Deleted.

Canonical link: https://commits.webkit.org/312334@main



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