Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: ff519eabb8a0e7391c9b3d34ff4a40dd759c517a
      
https://github.com/WebKit/WebKit/commit/ff519eabb8a0e7391c9b3d34ff4a40dd759c517a
  Author: Richard Robinson <[email protected]>
  Date:   2026-03-01 (Sun, 01 Mar 2026)

  Changed paths:
    M Source/WebGPU/WebGPU/CommandEncoder.swift
    M Source/WebKit/GPUProcess/graphics/Model/USDModel.swift

  Log Message:
  -----------
  Invalid render pass usage leads to crashes in the WebGPU Swift backend
https://bugs.webkit.org/show_bug.cgi?id=308471
rdar://170997914

Reviewed by Mike Wyrzykowski, Lily Spiniolas, and Abrar Rahman Protyasha.

Check that metalDepthStencilTexture is non-nil and has a sampleCount greater 
than 0 instead of
assuming it is non-nil and force unwrapping it. This matches the non-Swift 
implementation logic.

Also fix a swift-format formatting error in `USDModel.swift`.

* Source/WebGPU/WebGPU/CommandEncoder.swift:
(WebGPU.beginRenderPass(_:)):
* Source/WebKit/GPUProcess/graphics/Model/USDModel.swift:

Canonical link: https://commits.webkit.org/308434@main



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