Branch: refs/heads/main
Home: https://github.com/WebKit/WebKit
Commit: 4a3ebdf6bf5780c83d77cb52a7843d994da7a3eb
https://github.com/WebKit/WebKit/commit/4a3ebdf6bf5780c83d77cb52a7843d994da7a3eb
Author: Philippe Normand <[email protected]>
Date: 2025-10-08 (Wed, 08 Oct 2025)
Changed paths:
R
LayoutTests/platform/glib/imported/w3c/web-platform-tests/media-source/mediasource-remove-expected.txt
M Source/WebCore/platform/graphics/gstreamer/GStreamerCommon.cpp
M Source/WebCore/platform/graphics/gstreamer/GStreamerCommon.h
M Source/WebCore/platform/graphics/gstreamer/mse/AppendPipeline.cpp
M Source/WebCore/platform/graphics/gstreamer/mse/AppendPipeline.h
Log Message:
-----------
REGRESSION(299318@main): [GStreamer][MSE] Audio playback broken on instagram
https://bugs.webkit.org/show_bug.cgi?id=299252
Reviewed by Alicia Boya Garcia.
299318@main introduced a performance regression and also broke Instagram
stories audio playback.
Instead of forcing ADTS framing we now rewrite the codec_data supplied by the
demuxer only if the
underlying AAC audio_object_type was set to SBR or PS, which the avdec_aac
decoder doesn't handle
very well. When any of those object types is detected, we replace it with an LC
(Low Complexity)
identifier and re-use the existing sampling frequency and channels bits from
the previous
codec_data. avdec_aac handles LC well and there is no noticeable rendering
issue on Kaltura and
Instagram stories anymore.
Thanks to Alicia Boya Garcia <[email protected]> for her precious help during
the investigation.
* Source/WebCore/platform/graphics/gstreamer/mse/AppendPipeline.cpp:
(WebCore::aacGetAudioObjectType):
(WebCore::createOptionalParserForFormat):
Canonical link: https://commits.webkit.org/301209@main
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