Branch: refs/heads/main
  Home:   https://github.com/WebKit/WebKit
  Commit: 60696e00c94a1a0caad8a4b117c4f699baccc115
      
https://github.com/WebKit/WebKit/commit/60696e00c94a1a0caad8a4b117c4f699baccc115
  Author: Mike Wyrzykowski <[email protected]>
  Date:   2025-08-15 (Fri, 15 Aug 2025)

  Changed paths:
    M Source/WebGPU/WebGPU/CommandEncoder.mm
    M Source/WebGPU/WebGPU/Device.h
    M Source/WebGPU/WebGPU/Device.mm

  Log Message:
  -----------
  [WebXR + WebGPU] Multisampled depths are not correctly resolved into 
CompositorService's texture
https://bugs.webkit.org/show_bug.cgi?id=297282
rdar://158156955

Reviewed by Dan Glastonbury.

When using MSAA depth textures, we need to resolve to CompositorService's
single sampled depth array slice and store the results in the appropriate
slice.

* Source/WebGPU/WebGPU/CommandEncoder.mm:
(WebGPU::CommandEncoder::beginRenderPass):
* Source/WebGPU/WebGPU/Device.h:
* Source/WebGPU/WebGPU/Device.mm:
(WebGPU::Device::getXRViewSubImage const):

Canonical link: https://commits.webkit.org/298744@main



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