Diff
Modified: trunk/ChangeLog (278129 => 278130)
--- trunk/ChangeLog 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/ChangeLog 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1,3 +1,22 @@
+2021-05-26 Don Olmstead <don.olmst...@sony.com>
+
+ [CMake] Support USE_ANGLE_EGL on additional platforms
+ https://bugs.webkit.org/show_bug.cgi?id=224888
+ <rdar://problem/77280211>
+
+ Reviewed by Ken Russell.
+
+ USE_ANGLE_EGL is for platforms that want to use ANGLE as the sole OpenGL ES implementation
+ within WebKit. This setting is applicable to Mac and Windows platforms. USE_ANGLE_WEBGL is
+ just for platforms that want to use ANGLE for WebGL 2.0 support only. Any other uses of
+ OpenGL should go through the system OpenGL (desktop or embedded). This setting applies to
+ GTK.
+
+ The platform options were modified to match this.
+
+ * Source/cmake/OptionsGTK.cmake:
+ * Source/cmake/OptionsMac.cmake:
+
2021-05-25 Don Olmstead <don.olmst...@sony.com>
[PlayStation] Implement FileSystem without std::filesystem
Modified: trunk/Source/ThirdParty/ANGLE/CMakeLists.txt (278129 => 278130)
--- trunk/Source/ThirdParty/ANGLE/CMakeLists.txt 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/ThirdParty/ANGLE/CMakeLists.txt 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1,19 +1,26 @@
-if (UNIX AND NOT APPLE)
- set(is_linux TRUE)
-endif()
-if (WIN32)
+set_property(DIRECTORY . PROPERTY FOLDER "ANGLE")
+
+if (APPLE)
+ set(is_mac TRUE)
+elseif (WIN32)
set(is_win TRUE)
set(angle_enable_d3d9 TRUE)
set(angle_enable_d3d11 TRUE)
set(angle_is_winuwp FALSE)
-endif()
-if (APPLE)
- set(is_mac TRUE)
-endif()
+elseif (UNIX)
+ set(is_linux TRUE)
+ if (ENABLE_X11_TARGET)
+ set(angle_use_x11 TRUE)
+ endif ()
+endif ()
include(Compiler.cmake)
include(GLESv2.cmake)
+
+# ANGLE Renderer backends
include(D3D.cmake)
+include(GL.cmake)
+include(Metal.cmake)
set(no_gl_prototypes
GL_GLES_PROTOTYPES=0
@@ -89,7 +96,6 @@
endif()
endif ()
-
set(ANGLEGLESv2_LIBRARIES
ANGLE
)
@@ -111,7 +117,7 @@
add_library(ANGLEFramework INTERFACE)
add_dependencies(ANGLEFramework GLSLANGHeaders ANGLEHeaders)
-if (USE_ANGLE_EGL)
+if (USE_ANGLE_EGL OR USE_ANGLE_WEBGL)
add_library(ANGLE STATIC
${ANGLE_SOURCES}
${libangle_sources}
@@ -127,24 +133,43 @@
LIBANGLE_IMPLEMENTATION
)
target_compile_definitions(ANGLE PUBLIC ${ANGLE_DEFINITIONS})
+ target_link_libraries(ANGLE PRIVATE ZLIB::ZLIB)
+ target_compile_definitions(ANGLEFramework INTERFACE ${gl_prototypes})
+
add_library(GLESv2 SHARED
${libglesv2_sources}
)
target_include_directories(GLESv2 PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
- target_compile_definitions(GLESv2 PRIVATE LIBGLESV2_IMPLEMENTATION)
- target_link_libraries(GLESv2 ${ANGLEGLESv2_LIBRARIES})
+ target_compile_definitions(GLESv2 PRIVATE
+ ${no_gl_prototypes}
+ LIBGLESV2_IMPLEMENTATION
+ )
+ target_link_libraries(GLESv2 PRIVATE ${ANGLEGLESv2_LIBRARIES})
+ add_library(GLESv2Framework INTERFACE)
+ target_link_libraries(GLESv2Framework INTERFACE GLESv2)
+ target_include_directories(GLESv2Framework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
+ add_library(ANGLE::GLES ALIAS GLESv2Framework)
+
add_library(EGL SHARED
${libegl_sources}
)
target_include_directories(EGL PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
target_compile_definitions(EGL PRIVATE
+ ${ANGLE_DEFINITIONS}
${gl_prototypes}
EGLAPI=
)
- target_link_libraries(EGL GLESv2)
+ target_link_libraries(EGL PRIVATE GLESv2)
+ set_target_properties(EGL PROPERTIES LINKER_LANGUAGE CXX)
+ add_library(EGLFramework INTERFACE)
+ target_include_directories(EGLFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR}/)
+ target_compile_definitions(EGLFramework INTERFACE ${gl_prototypes})
+ target_link_libraries(EGLFramework INTERFACE EGL)
+ add_library(ANGLE::EGL ALIAS EGLFramework)
+
if (WIN32)
target_sources(GLESv2 PRIVATE src/libGLESv2/libGLESv2_autogen.def)
target_sources(EGL PRIVATE src/libEGL/libEGL.def)
@@ -153,17 +178,6 @@
set_target_properties(GLESv2 PROPERTIES OUTPUT_NAME libGLESv2)
set_target_properties(EGL PROPERTIES OUTPUT_NAME libEGL)
endif ()
-
- target_link_libraries(ANGLEFramework INTERFACE EGL GLESv2)
- target_compile_definitions(ANGLEFramework INTERFACE ${gl_prototypes})
-
- if (NOT TARGET OpenGL::GLES)
- add_library(GLESv2Framework INTERFACE)
- target_link_libraries(GLESv2Framework INTERFACE GLESv2)
- target_include_directories(GLESv2Framework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
-
- add_library(OpenGL::GLES ALIAS GLESv2Framework)
- endif ()
else ()
add_library(ANGLE STATIC ${ANGLE_SOURCES})
target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
@@ -205,7 +219,7 @@
${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/adjust-angle-include-paths.py
VERBATIM
)
- add_dependencies(ANGLEFramework ANGLE-webgl-headers)
+ add_dependencies(GLESv2Framework ANGLE-webgl-headers)
endif ()
if (COMPILER_IS_GCC_OR_CLANG)
@@ -220,4 +234,4 @@
target_link_libraries(ANGLEFramework INTERFACE ANGLE)
target_include_directories(ANGLEFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
-set_property(DIRECTORY . PROPERTY FOLDER "ANGLE")
+add_library(ANGLE::ANGLE ALIAS ANGLEFramework)
Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (278129 => 278130)
--- trunk/Source/ThirdParty/ANGLE/ChangeLog 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1,3 +1,25 @@
+2021-05-26 Don Olmstead <don.olmst...@sony.com>
+
+ [CMake] Support USE_ANGLE_EGL on additional platforms
+ https://bugs.webkit.org/show_bug.cgi?id=224888
+ <rdar://problem/77280211>
+
+ Reviewed by Ken Russell.
+
+ Support ANGLE using the OpenGL backend for GTK. Support ANGLE using Metal
+ backend for Mac. Add the generated sources for these two backends.
+
+ Clean up the CMake and introduce additional targets.
+
+ * CMakeLists.txt:
+ * Compiler.cmake:
+ * GL.cmake: Added.
+ * Metal.cmake: Added.
+ * PlatformFTW.cmake:
+ * PlatformGTK.cmake:
+ * PlatformMac.cmake:
+ * PlatformWin.cmake:
+
2021-05-20 Kyle Piddington <kpidding...@apple.com>
[Metal ANGLE] Handle NAN constant folding correctly
Modified: trunk/Source/ThirdParty/ANGLE/Compiler.cmake (278129 => 278130)
--- trunk/Source/ThirdParty/ANGLE/Compiler.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/ThirdParty/ANGLE/Compiler.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -357,10 +357,13 @@
"src/compiler/translator/TranslatorMetalDirect/EmitMetal.cpp"
"src/compiler/translator/TranslatorMetalDirect/EmitMetal.h"
"src/compiler/translator/TranslatorMetalDirect/EnvironmentVariable.h"
+ "src/compiler/translator/TranslatorMetalDirect/FixTypeConstructors.cpp"
"src/compiler/translator/TranslatorMetalDirect/HoistConstants.cpp"
"src/compiler/translator/TranslatorMetalDirect/HoistConstants.h"
"src/compiler/translator/TranslatorMetalDirect/IdGen.cpp"
"src/compiler/translator/TranslatorMetalDirect/IdGen.h"
+ "src/compiler/translator/TranslatorMetalDirect/IntroduceVertexIndexID.cpp"
+ "src/compiler/translator/TranslatorMetalDirect/IntroduceVertexIndexID.h"
"src/compiler/translator/TranslatorMetalDirect/Layout.cpp"
"src/compiler/translator/TranslatorMetalDirect/Layout.h"
"src/compiler/translator/TranslatorMetalDirect/MapFunctionsToDefinitions.cpp"
@@ -371,7 +374,8 @@
"src/compiler/translator/TranslatorMetalDirect/ModifyStruct.h"
"src/compiler/translator/TranslatorMetalDirect/Name.cpp"
"src/compiler/translator/TranslatorMetalDirect/Name.h"
- "src/compiler/translator/TranslatorMetalDirect/NodeType.h"
+ "src/compiler/translator/TranslatorMetalDirect/NameEmbeddedUniformStructsMetal.cpp"
+ "src/compiler/translator/TranslatorMetalDirect/NameEmbeddedUniformStructsMetal.h"
"src/compiler/translator/TranslatorMetalDirect/Pipeline.cpp"
"src/compiler/translator/TranslatorMetalDirect/Pipeline.h"
"src/compiler/translator/TranslatorMetalDirect/ProgramPrelude.cpp"
@@ -402,10 +406,6 @@
"src/compiler/translator/TranslatorMetalDirect/ToposortStructs.h"
"src/compiler/translator/TranslatorMetalDirect/WrapMain.cpp"
"src/compiler/translator/TranslatorMetalDirect/WrapMain.h"
- "src/compiler/translator/TranslatorMetalDirect/TransposeRowMajorMatrices.cpp"
- "src/compiler/translator/TranslatorMetalDirect/TransposeRowMajorMatrices.h"
- "src/compiler/translator/TranslatorMetalDirect/IntroduceVertexIndexID.cpp"
- "src/compiler/translator/TranslatorMetalDirect/IntroduceVertexIndexID.h"
"src/compiler/translator/TranslatorMetalUtils.cpp"
"src/compiler/translator/TranslatorMetalUtils.h"
)
Added: trunk/Source/ThirdParty/ANGLE/GL.cmake (0 => 278130)
--- trunk/Source/ThirdParty/ANGLE/GL.cmake (rev 0)
+++ trunk/Source/ThirdParty/ANGLE/GL.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -0,0 +1,205 @@
+# This file was generated with the command:
+# "./gni-to-cmake.py" "src/libANGLE/renderer/gl/BUILD.gn" "GL.cmake" "--prepend" "src/libANGLE/renderer/gl/"
+
+# Copyright 2020 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# This file houses the build configuration for the ANGLE GL back-ends.
+
+
+
+
+
+
+set(_gl_backend_sources
+ "src/libANGLE/renderer/gl/BlitGL.cpp"
+ "src/libANGLE/renderer/gl/BlitGL.h"
+ "src/libANGLE/renderer/gl/BufferGL.cpp"
+ "src/libANGLE/renderer/gl/BufferGL.h"
+ "src/libANGLE/renderer/gl/ClearMultiviewGL.cpp"
+ "src/libANGLE/renderer/gl/ClearMultiviewGL.h"
+ "src/libANGLE/renderer/gl/CompilerGL.cpp"
+ "src/libANGLE/renderer/gl/CompilerGL.h"
+ "src/libANGLE/renderer/gl/ContextGL.cpp"
+ "src/libANGLE/renderer/gl/ContextGL.h"
+ "src/libANGLE/renderer/gl/DispatchTableGL_autogen.cpp"
+ "src/libANGLE/renderer/gl/DispatchTableGL_autogen.h"
+ "src/libANGLE/renderer/gl/DisplayGL.cpp"
+ "src/libANGLE/renderer/gl/DisplayGL.h"
+ "src/libANGLE/renderer/gl/FenceNVGL.cpp"
+ "src/libANGLE/renderer/gl/FenceNVGL.h"
+ "src/libANGLE/renderer/gl/FramebufferGL.cpp"
+ "src/libANGLE/renderer/gl/FramebufferGL.h"
+ "src/libANGLE/renderer/gl/FunctionsGL.cpp"
+ "src/libANGLE/renderer/gl/FunctionsGL.h"
+ "src/libANGLE/renderer/gl/ImageGL.cpp"
+ "src/libANGLE/renderer/gl/ImageGL.h"
+ "src/libANGLE/renderer/gl/MemoryObjectGL.cpp"
+ "src/libANGLE/renderer/gl/MemoryObjectGL.h"
+ "src/libANGLE/renderer/gl/ProgramGL.cpp"
+ "src/libANGLE/renderer/gl/ProgramGL.h"
+ "src/libANGLE/renderer/gl/ProgramPipelineGL.cpp"
+ "src/libANGLE/renderer/gl/ProgramPipelineGL.h"
+ "src/libANGLE/renderer/gl/QueryGL.cpp"
+ "src/libANGLE/renderer/gl/QueryGL.h"
+ "src/libANGLE/renderer/gl/RenderbufferGL.cpp"
+ "src/libANGLE/renderer/gl/RenderbufferGL.h"
+ "src/libANGLE/renderer/gl/RendererGL.cpp"
+ "src/libANGLE/renderer/gl/RendererGL.h"
+ "src/libANGLE/renderer/gl/SamplerGL.cpp"
+ "src/libANGLE/renderer/gl/SamplerGL.h"
+ "src/libANGLE/renderer/gl/SemaphoreGL.cpp"
+ "src/libANGLE/renderer/gl/SemaphoreGL.h"
+ "src/libANGLE/renderer/gl/ShaderGL.cpp"
+ "src/libANGLE/renderer/gl/ShaderGL.h"
+ "src/libANGLE/renderer/gl/StateManagerGL.cpp"
+ "src/libANGLE/renderer/gl/StateManagerGL.h"
+ "src/libANGLE/renderer/gl/SurfaceGL.cpp"
+ "src/libANGLE/renderer/gl/SurfaceGL.h"
+ "src/libANGLE/renderer/gl/SyncGL.cpp"
+ "src/libANGLE/renderer/gl/SyncGL.h"
+ "src/libANGLE/renderer/gl/TextureGL.cpp"
+ "src/libANGLE/renderer/gl/TextureGL.h"
+ "src/libANGLE/renderer/gl/TransformFeedbackGL.cpp"
+ "src/libANGLE/renderer/gl/TransformFeedbackGL.h"
+ "src/libANGLE/renderer/gl/VertexArrayGL.cpp"
+ "src/libANGLE/renderer/gl/VertexArrayGL.h"
+ "src/libANGLE/renderer/gl/formatutilsgl.cpp"
+ "src/libANGLE/renderer/gl/formatutilsgl.h"
+ "src/libANGLE/renderer/gl/functionsgl_enums.h"
+ "src/libANGLE/renderer/gl/functionsgl_typedefs.h"
+ "src/libANGLE/renderer/gl/renderergl_utils.cpp"
+ "src/libANGLE/renderer/gl/renderergl_utils.h"
+)
+
+
+if(is_win)
+ list(APPEND _gl_backend_sources
+ "src/libANGLE/renderer/gl/../../../third_party/khronos/GL/wglext.h"
+ "src/libANGLE/renderer/gl/wgl/ContextWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/ContextWGL.h"
+ "src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h"
+ "src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h"
+ "src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/DisplayWGL.h"
+ "src/libANGLE/renderer/gl/wgl/FunctionsWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+ "src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h"
+ "src/libANGLE/renderer/gl/wgl/RendererWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/RendererWGL.h"
+ "src/libANGLE/renderer/gl/wgl/SurfaceWGL.h"
+ "src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp"
+ "src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h"
+ "src/libANGLE/renderer/gl/wgl/functionswgl_typedefs.h"
+ "src/libANGLE/renderer/gl/wgl/wgl_utils.cpp"
+ "src/libANGLE/renderer/gl/wgl/wgl_utils.h"
+ )
+endif()
+
+
+if(angle_use_x11)
+ list(APPEND _gl_backend_sources
+ "src/libANGLE/renderer/gl/glx/DisplayGLX.cpp"
+ "src/libANGLE/renderer/gl/glx/DisplayGLX.h"
+ "src/libANGLE/renderer/gl/glx/FunctionsGLX.cpp"
+ "src/libANGLE/renderer/gl/glx/FunctionsGLX.h"
+ "src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp"
+ "src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h"
+ "src/libANGLE/renderer/gl/glx/PixmapSurfaceGLX.cpp"
+ "src/libANGLE/renderer/gl/glx/PixmapSurfaceGLX.h"
+ "src/libANGLE/renderer/gl/glx/RendererGLX.cpp"
+ "src/libANGLE/renderer/gl/glx/RendererGLX.h"
+ "src/libANGLE/renderer/gl/glx/SurfaceGLX.h"
+ "src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp"
+ "src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.h"
+ "src/libANGLE/renderer/gl/glx/functionsglx_typedefs.h"
+ "src/libANGLE/renderer/gl/glx/glx_utils.cpp"
+ "src/libANGLE/renderer/gl/glx/glx_utils.h"
+ "src/libANGLE/renderer/gl/glx/platform_glx.h"
+ )
+endif()
+
+
+if(is_android OR is_linux OR is_chromeos)
+ list(APPEND _gl_backend_sources
+ "src/libANGLE/renderer/gl/egl/ContextEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/ContextEGL.h"
+ "src/libANGLE/renderer/gl/egl/DisplayEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/DisplayEGL.h"
+ "src/libANGLE/renderer/gl/egl/DmaBufImageSiblingEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/DmaBufImageSiblingEGL.h"
+ "src/libANGLE/renderer/gl/egl/ExternalImageSiblingEGL.h"
+ "src/libANGLE/renderer/gl/egl/FunctionsEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/FunctionsEGL.h"
+ "src/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp"
+ "src/libANGLE/renderer/gl/egl/FunctionsEGLDL.h"
+ "src/libANGLE/renderer/gl/egl/ImageEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/ImageEGL.h"
+ "src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h"
+ "src/libANGLE/renderer/gl/egl/RendererEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/RendererEGL.h"
+ "src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/SurfaceEGL.h"
+ "src/libANGLE/renderer/gl/egl/SyncEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/SyncEGL.h"
+ "src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp"
+ "src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h"
+ "src/libANGLE/renderer/gl/egl/egl_utils.cpp"
+ "src/libANGLE/renderer/gl/egl/egl_utils.h"
+ "src/libANGLE/renderer/gl/egl/functionsegl_typedefs.h"
+ )
+endif()
+
+
+if(ozone_platform_gbm)
+ list(APPEND _gl_backend_sources
+ "src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.cpp"
+ "src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.h"
+ "src/libANGLE/renderer/gl/egl/gbm/SurfaceGbm.cpp"
+ "src/libANGLE/renderer/gl/egl/gbm/SurfaceGbm.h"
+ )
+endif()
+
+
+if(is_android)
+ list(APPEND _gl_backend_sources
+ "src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp"
+ "src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
+ "src/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.cpp"
+ "src/libANGLE/renderer/gl/egl/android/NativeBufferImageSiblingAndroid.h"
+ )
+endif()
+
+
+if(is_mac)
+ list(APPEND _gl_backend_sources
+ "src/libANGLE/renderer/gl/cgl/ContextCGL.cpp"
+ "src/libANGLE/renderer/gl/cgl/ContextCGL.h"
+ "src/libANGLE/renderer/gl/cgl/DeviceCGL.cpp"
+ "src/libANGLE/renderer/gl/cgl/DeviceCGL.h"
+ "src/libANGLE/renderer/gl/cgl/DisplayCGL.h"
+ "src/libANGLE/renderer/gl/cgl/DisplayCGL.mm"
+ "src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp"
+ "src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h"
+ "src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp"
+ "src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h"
+ "src/libANGLE/renderer/gl/cgl/RendererCGL.cpp"
+ "src/libANGLE/renderer/gl/cgl/RendererCGL.h"
+ "src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h"
+ "src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm"
+ )
+endif()
+
+
+if(angle_enable_gl_null)
+ list(APPEND _gl_backend_sources
+ "src/libANGLE/renderer/gl/null_functions.cpp"
+ "src/libANGLE/renderer/gl/null_functions.h"
+ )
+endif()
+
Added: trunk/Source/ThirdParty/ANGLE/Metal.cmake (0 => 278130)
--- trunk/Source/ThirdParty/ANGLE/Metal.cmake (rev 0)
+++ trunk/Source/ThirdParty/ANGLE/Metal.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -0,0 +1,79 @@
+# This file was generated with the command:
+# "./gni-to-cmake.py" "src/libANGLE/renderer/metal/BUILD.gn" "Metal.cmake" "--prepend" "src/libANGLE/renderer/metal/"
+
+# Copyright 2019 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# This file houses the build configuration for the ANGLE Metal back-end.
+
+
+
+
+
+
+
+
+set(_metal_backend_sources
+ "src/libANGLE/renderer/metal/BufferMtl.h"
+ "src/libANGLE/renderer/metal/BufferMtl.mm"
+ "src/libANGLE/renderer/metal/CompilerMtl.h"
+ "src/libANGLE/renderer/metal/CompilerMtl.mm"
+ "src/libANGLE/renderer/metal/ContextMtl.h"
+ "src/libANGLE/renderer/metal/ContextMtl.mm"
+ "src/libANGLE/renderer/metal/DisplayMtl.h"
+ "src/libANGLE/renderer/metal/DisplayMtl.mm"
+ "src/libANGLE/renderer/metal/DisplayMtl_api.h"
+ "src/libANGLE/renderer/metal/FrameBufferMtl.h"
+ "src/libANGLE/renderer/metal/FrameBufferMtl.mm"
+ "src/libANGLE/renderer/metal/IOSurfaceSurfaceMtl.h"
+ "src/libANGLE/renderer/metal/IOSurfaceSurfaceMtl.mm"
+ "src/libANGLE/renderer/metal/ProgramMtl.h"
+ "src/libANGLE/renderer/metal/ProgramMtl.mm"
+ "src/libANGLE/renderer/metal/QueryMtl.h"
+ "src/libANGLE/renderer/metal/QueryMtl.mm"
+ "src/libANGLE/renderer/metal/RenderBufferMtl.h"
+ "src/libANGLE/renderer/metal/RenderBufferMtl.mm"
+ "src/libANGLE/renderer/metal/RenderTargetMtl.h"
+ "src/libANGLE/renderer/metal/RenderTargetMtl.mm"
+ "src/libANGLE/renderer/metal/SamplerMtl.h"
+ "src/libANGLE/renderer/metal/SamplerMtl.mm"
+ "src/libANGLE/renderer/metal/ShaderMtl.h"
+ "src/libANGLE/renderer/metal/ShaderMtl.mm"
+ "src/libANGLE/renderer/metal/SurfaceMtl.h"
+ "src/libANGLE/renderer/metal/SurfaceMtl.mm"
+ "src/libANGLE/renderer/metal/SyncMtl.h"
+ "src/libANGLE/renderer/metal/SyncMtl.mm"
+ "src/libANGLE/renderer/metal/TextureMtl.h"
+ "src/libANGLE/renderer/metal/TextureMtl.mm"
+ "src/libANGLE/renderer/metal/TransformFeedbackMtl.h"
+ "src/libANGLE/renderer/metal/TransformFeedbackMtl.mm"
+ "src/libANGLE/renderer/metal/VertexArrayMtl.h"
+ "src/libANGLE/renderer/metal/VertexArrayMtl.mm"
+ "src/libANGLE/renderer/metal/mtl_buffer_pool.h"
+ "src/libANGLE/renderer/metal/mtl_buffer_pool.mm"
+ "src/libANGLE/renderer/metal/mtl_command_buffer.h"
+ "src/libANGLE/renderer/metal/mtl_command_buffer.mm"
+ "src/libANGLE/renderer/metal/mtl_common.h"
+ "src/libANGLE/renderer/metal/mtl_common.mm"
+ "src/libANGLE/renderer/metal/mtl_format_table_autogen.mm"
+ "src/libANGLE/renderer/metal/mtl_format_utils.h"
+ "src/libANGLE/renderer/metal/mtl_format_utils.mm"
+ "src/libANGLE/renderer/metal/mtl_glslang_mtl_utils.h"
+ "src/libANGLE/renderer/metal/mtl_glslang_mtl_utils.mm"
+ "src/libANGLE/renderer/metal/mtl_glslang_utils.h"
+ "src/libANGLE/renderer/metal/mtl_glslang_utils.mm"
+ "src/libANGLE/renderer/metal/mtl_occlusion_query_pool.h"
+ "src/libANGLE/renderer/metal/mtl_occlusion_query_pool.mm"
+ "src/libANGLE/renderer/metal/mtl_render_utils.h"
+ "src/libANGLE/renderer/metal/mtl_render_utils.mm"
+ "src/libANGLE/renderer/metal/mtl_resources.h"
+ "src/libANGLE/renderer/metal/mtl_resources.mm"
+ "src/libANGLE/renderer/metal/mtl_state_cache.h"
+ "src/libANGLE/renderer/metal/mtl_state_cache.mm"
+ "src/libANGLE/renderer/metal/mtl_utils.h"
+ "src/libANGLE/renderer/metal/mtl_utils.mm"
+ "src/libANGLE/renderer/metal/shaders/constants.h"
+ "src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc"
+)
+
Modified: trunk/Source/ThirdParty/ANGLE/PlatformFTW.cmake (278129 => 278130)
--- trunk/Source/ThirdParty/ANGLE/PlatformFTW.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/ThirdParty/ANGLE/PlatformFTW.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -7,27 +7,25 @@
NOMINMAX
)
-if (USE_ANGLE_EGL)
- # We're targeting Windows 10 which will have DirectX 11
- list(APPEND ANGLE_SOURCES
- ${angle_system_utils_sources_win}
- ${angle_translator_hlsl_sources}
+# We're targeting Windows 10 which will have DirectX 11
+list(APPEND ANGLE_SOURCES
+ ${_d3d11_backend_sources}
+ ${_d3d_shared_sources}
- ${_d3d_shared_sources}
- ${_d3d11_backend_sources}
- ${libangle_d3d11_sources}
- ${libangle_d3d11_win32_sources}
- )
+ ${angle_translator_hlsl_sources}
- list(APPEND ANGLE_DEFINITIONS
- ANGLE_ENABLE_HLSL
- ANGLE_ENABLE_D3D11
- )
+ ${libangle_gpu_info_util_sources}
+ ${libangle_gpu_info_util_win_sources}
+)
- list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi)
+list(APPEND ANGLE_DEFINITIONS
+ ANGLE_ENABLE_D3D11
+ ANGLE_ENABLE_HLSL
+)
- # DirectX 9 support should be optional but ANGLE will not compile without it
- list(APPEND ANGLE_SOURCES ${_d3d9_backend_sources})
- list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
- list(APPEND ANGLEGLESv2_LIBRARIES d3d9)
-endif ()
+list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi)
+
+# DirectX 9 support should be optional but ANGLE will not compile without it
+list(APPEND ANGLE_SOURCES ${_d3d9_backend_sources})
+list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
+list(APPEND ANGLEGLESv2_LIBRARIES d3d9)
Modified: trunk/Source/ThirdParty/ANGLE/PlatformGTK.cmake (278129 => 278130)
--- trunk/Source/ThirdParty/ANGLE/PlatformGTK.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/ThirdParty/ANGLE/PlatformGTK.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1,41 +1,61 @@
-# Enable GLSL compiler output.
-list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL)
+list(APPEND ANGLE_DEFINITIONS ANGLE_PLATFORM_LINUX)
-# NOTE: When both Wayland and X11 are enabled, ANGLE_USE_X11 will be
-# defined and the X11 type definitions will be used for code involving
-# both. That works because types for both Wayland and X11 have the same
-# sizes and the code in WebKit casts the values to the proper types as
-# needed.
-
-if (ENABLE_WAYLAND_TARGET AND NOT ENABLE_X11_TARGET)
- list(APPEND ANGLE_DEFINITIONS WL_EGL_PLATFORM)
-elseif (NOT ENABLE_X11_TARGET)
- # Allow building ANGLE on platforms which may not provide X11 headers.
- list(APPEND ANGLE_DEFINITIONS USE_SYSTEM_EGL)
+if (USE_OPENGL)
+ # Enable GLSL compiler output.
+ list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL)
endif ()
-if (USE_ANGLE_EGL)
+if (USE_ANGLE_EGL OR USE_ANGLE_WEBGL)
list(APPEND ANGLE_SOURCES
+ ${_gl_backend_sources}
+
${angle_system_utils_sources_linux}
${angle_system_utils_sources_posix}
+
${libangle_gl_egl_dl_sources}
${libangle_gl_egl_sources}
- ${libangle_gl_glx_sources}
${libangle_gl_sources}
+
+ ${libangle_gpu_info_util_sources}
+ ${libangle_gpu_info_util_linux_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_OPENGL
- ANGLE_USE_X11
)
list(APPEND ANGLEGLESv2_LIBRARIES
- dl
- pthread
- X11
+ ${CMAKE_DL_LIBS}
+ Threads::Threads
)
- string(REPLACE src/libGLESv2/libGLESv2_autogen.cpp "" libglesv2_sources "${libglesv2_sources}")
- string(REPLACE src/libEGL/libEGL.cpp "" libegl_sources "${libegl_sources}")
+ if (USE_OPENGL)
+ list(APPEND ANGLEGLESv2_LIBRARIES ${OPENGL_LIBRARIES})
+ else ()
+ list(APPEND ANGLEGLESv2_LIBRARIES OpenGL::GLES)
+ endif ()
+
+ # NOTE: When both Wayland and X11 are enabled, ANGLE_USE_X11 will be
+ # defined and the X11 type definitions will be used for code involving
+ # both. That works because types for both Wayland and X11 have the same
+ # sizes and the code in WebKit casts the values to the proper types as
+ # needed.
+ set(GTK_ANGLE_DEFINITIONS)
+
+ if (ENABLE_X11_TARGET)
+ list(APPEND ANGLE_SOURCES ${libangle_gl_glx_sources})
+ list(APPEND ANGLEGLESv2_LIBRARIES X11)
+ list(APPEND GTK_ANGLE_DEFINITIONS ANGLE_USE_X11)
+ endif ()
+
+ if (ENABLE_WAYLAND_TARGET)
+ list(APPEND GKT_ANGLE_DEFINITIONS WL_EGL_PLATFORM)
+ endif ()
+
+ # Allow building ANGLE on platforms which may not provide X11 headers.
+ if (NOT GTK_ANGLE_DEFINITIONS)
+ list(APPEND GTK_ANGLE_DEFINITIONS USE_SYSTEM_EGL)
+ endif ()
+
+ list(APPEND ANGLE_DEFINITIONS ${GTK_ANGLE_DEFINITIONS})
endif ()
-
Modified: trunk/Source/ThirdParty/ANGLE/PlatformMac.cmake (278129 => 278130)
--- trunk/Source/ThirdParty/ANGLE/PlatformMac.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/ThirdParty/ANGLE/PlatformMac.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -6,6 +6,20 @@
find_library(QUARTZ_LIBRARY Quartz)
find_package(ZLIB REQUIRED)
+list(APPEND ANGLE_SOURCES
+ ${_metal_backend_sources}
+
+ ${angle_translator_lib_metal_sources}
+
+ ${libangle_gpu_info_util_mac_sources}
+ ${libangle_gpu_info_util_sources}
+ ${libangle_mac_sources}
+)
+
+list(APPEND ANGLE_DEFINITIONS
+ ANGLE_ENABLE_METAL
+)
+
list(APPEND ANGLEGLESv2_LIBRARIES
${COREGRAPHICS_LIBRARY}
${FOUNDATION_LIBRARY}
@@ -13,84 +27,4 @@
${IOSURFACE_LIBRARY}
${METAL_LIBRARY}
${QUARTZ_LIBRARY}
- ${ZLIB_LIBRARY}
)
-
-list(APPEND ANGLE_DEFINITIONS
- ANGLE_ENABLE_METAL
-)
-
-list(APPEND libangle_sources
- src/compiler/translator/TranslatorMetalDirect.cpp
-
- src/compiler/translator/TranslatorMetalDirect/Name.cpp
- src/compiler/translator/TranslatorMetalDirect/FixTypeConstructors.cpp
- src/compiler/translator/TranslatorMetalDirect/NameEmbeddedUniformStructsMetal.cpp
- src/compiler/translator/TranslatorMetalDirect/SeparateCompoundStructDeclarations.cpp
- src/compiler/translator/TranslatorMetalDirect/ModifyStruct.cpp
- src/compiler/translator/TranslatorMetalDirect/DiscoverDependentFunctions.cpp
- src/compiler/translator/TranslatorMetalDirect/EmitMetal.cpp
- src/compiler/translator/TranslatorMetalDirect/MapSymbols.cpp
- src/compiler/translator/TranslatorMetalDirect/SymbolEnv.cpp
- src/compiler/translator/TranslatorMetalDirect/Layout.cpp
- src/compiler/translator/TranslatorMetalDirect/ToposortStructs.cpp
- src/compiler/translator/TranslatorMetalDirect/RewriteOutArgs.cpp
- src/compiler/translator/TranslatorMetalDirect/Pipeline.cpp
- src/compiler/translator/TranslatorMetalDirect/AddExplicitTypeCasts.cpp
- src/compiler/translator/TranslatorMetalDirect/RewritePipelines.cpp
- src/compiler/translator/TranslatorMetalDirect/ReduceInterfaceBlocks.cpp
- src/compiler/translator/TranslatorMetalDirect/AstHelpers.cpp
- src/compiler/translator/TranslatorMetalDirect/DiscoverEnclosingFunctionTraverser.cpp
- src/compiler/translator/TranslatorMetalDirect/RewriteGlobalQualifierDecls.cpp
- src/compiler/translator/TranslatorMetalDirect/RewriteUnaddressableReferences.cpp
- src/compiler/translator/TranslatorMetalDirect/HoistConstants.cpp
- src/compiler/translator/TranslatorMetalDirect/WrapMain.cpp
- src/compiler/translator/TranslatorMetalDirect/RewriteKeywords.cpp
- src/compiler/translator/TranslatorMetalDirect/ProgramPrelude.cpp
- src/compiler/translator/TranslatorMetalDirect/IntroduceVertexIndexID.cpp
- src/compiler/translator/TranslatorMetalDirect/IdGen.cpp
- src/compiler/translator/TranslatorMetalDirect/SeparateCompoundExpressions.cpp
- src/compiler/translator/TranslatorMetalDirect/RewriteCaseDeclarations.cpp
- src/compiler/translator/TranslatorMetalDirect/MapFunctionsToDefinitions.cpp
- src/compiler/translator/TranslatorMetalDirect.cpp
-
- src/compiler/translator/tree_ops/NameNamelessUniformBuffers.cpp
-
- src/compiler/translator/tree_util/IntermRebuild.cpp
-
- src/gpu_info_util/SystemInfo.cpp
-
- src/gpu_info_util/SystemInfo_macos.mm
-
- src/libANGLE/renderer/driver_utils_mac.mm
-
- src/libANGLE/renderer/metal/SyncMtl.mm
- src/libANGLE/renderer/metal/mtl_format_utils.mm
- src/libANGLE/renderer/metal/RenderBufferMtl.mm
- src/libANGLE/renderer/metal/QueryMtl.mm
- src/libANGLE/renderer/metal/BufferMtl.mm
- src/libANGLE/renderer/metal/mtl_format_table_autogen.mm
- src/libANGLE/renderer/metal/SurfaceMtl.mm
- src/libANGLE/renderer/metal/mtl_command_buffer.mm
- src/libANGLE/renderer/metal/RenderTargetMtl.mm
- src/libANGLE/renderer/metal/VertexArrayMtl.mm
- src/libANGLE/renderer/metal/mtl_utils.mm
- src/libANGLE/renderer/metal/IOSurfaceSurfaceMtl.mm
- src/libANGLE/renderer/metal/mtl_resources.mm
- src/libANGLE/renderer/metal/mtl_state_cache.mm
- src/libANGLE/renderer/metal/mtl_render_utils.mm
- src/libANGLE/renderer/metal/TransformFeedbackMtl.mm
- src/libANGLE/renderer/metal/TextureMtl.mm
- src/libANGLE/renderer/metal/SamplerMtl.mm
- src/libANGLE/renderer/metal/mtl_occlusion_query_pool.mm
- src/libANGLE/renderer/metal/mtl_glslang_mtl_utils.mm
- src/libANGLE/renderer/metal/ContextMtl.mm
- src/libANGLE/renderer/metal/CompilerMtl.mm
- src/libANGLE/renderer/metal/mtl_buffer_pool.mm
- src/libANGLE/renderer/metal/mtl_common.mm
- src/libANGLE/renderer/metal/FrameBufferMtl.mm
- src/libANGLE/renderer/metal/ShaderMtl.h
- src/libANGLE/renderer/metal/ShaderMtl.mm
- src/libANGLE/renderer/metal/ProgramMtl.mm
- src/libANGLE/renderer/metal/DisplayMtl.mm
-)
Modified: trunk/Source/ThirdParty/ANGLE/PlatformWin.cmake (278129 => 278130)
--- trunk/Source/ThirdParty/ANGLE/PlatformWin.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/ThirdParty/ANGLE/PlatformWin.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -7,27 +7,25 @@
NOMINMAX
)
-if (USE_ANGLE_EGL)
- # We're targeting Windows 10 which will have DirectX 11
- list(APPEND ANGLE_SOURCES
- ${angle_translator_hlsl_sources}
+# We're targeting Windows 10 which will have DirectX 11
+list(APPEND ANGLE_SOURCES
+ ${_d3d11_backend_sources}
+ ${_d3d_shared_sources}
- ${_d3d_shared_sources}
- ${_d3d11_backend_sources}
- ${libangle_gpu_info_util_sources}
- ${libangle_gpu_info_util_win_sources}
- )
+ ${angle_translator_hlsl_sources}
- list(APPEND ANGLE_DEFINITIONS
- ANGLE_ENABLE_HLSL
- ANGLE_ENABLE_D3D11
- )
+ ${libangle_gpu_info_util_sources}
+ ${libangle_gpu_info_util_win_sources}
+)
- find_package(ZLIB 1.2.11 REQUIRED)
- list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi ZLIB::ZLIB)
+list(APPEND ANGLE_DEFINITIONS
+ ANGLE_ENABLE_D3D11
+ ANGLE_ENABLE_HLSL
+)
- # DirectX 9 support should be optional but ANGLE will not compile without it
- list(APPEND ANGLE_SOURCES ${_d3d9_backend_sources})
- list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
- list(APPEND ANGLEGLESv2_LIBRARIES d3d9)
-endif ()
+list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi)
+
+# DirectX 9 support should be optional but ANGLE will not compile without it
+list(APPEND ANGLE_SOURCES ${_d3d9_backend_sources})
+list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
+list(APPEND ANGLEGLESv2_LIBRARIES d3d9)
Modified: trunk/Source/WebCore/CMakeLists.txt (278129 => 278130)
--- trunk/Source/WebCore/CMakeLists.txt 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/WebCore/CMakeLists.txt 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1469,7 +1469,12 @@
# For platforms that want to use system-provided OpenGL (ES) / EGL headers,
# these include directories, libraries or definitions need to be
# added before the ANGLE directories.
-if (USE_LIBEPOXY)
+if (USE_ANGLE_EGL)
+ list(APPEND WebCore_LIBRARIES
+ ANGLE::EGL
+ ANGLE::GLES
+ )
+elseif (USE_LIBEPOXY)
list(APPEND WebCore_SYSTEM_INCLUDE_DIRECTORIES
${LIBEPOXY_INCLUDE_DIRS}
)
@@ -1688,6 +1693,8 @@
platform/graphics/angle/GraphicsContextGLANGLEEGLUtilities.cpp
platform/graphics/angle/TemporaryANGLESetting.cpp
)
+
+ list(APPEND WebCore_LIBRARIES ANGLE::GLES)
else ()
list(APPEND WebCore_SOURCES
platform/graphics/ANGLEWebKitBridge.cpp
@@ -1710,10 +1717,9 @@
platform/graphics/opengl/GraphicsContextGLOpenGLBase.cpp
)
endif ()
+
+ list(APPEND WebCore_LIBRARIES ANGLE::ANGLE)
endif ()
-
- list(APPEND WebCore_LIBRARIES ANGLEFramework)
- list(APPEND WebCoreTestSupport_LIBRARIES ANGLEFramework)
elseif (USE_ANGLE_EGL)
list(APPEND WebCore_PRIVATE_INCLUDE_DIRECTORIES
${WEBCORE_DIR}/platform/graphics/angle
@@ -1723,9 +1729,6 @@
list(APPEND WebCore_SOURCES
platform/graphics/opengl/TemporaryOpenGLSetting.cpp
)
-
- list(APPEND WebCore_LIBRARIES ANGLEFramework)
- list(APPEND WebCoreTestSupport_LIBRARIES ANGLEFramework)
endif ()
list(APPEND WebCore_IDL_FILES
Modified: trunk/Source/WebCore/ChangeLog (278129 => 278130)
--- trunk/Source/WebCore/ChangeLog 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/WebCore/ChangeLog 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1,3 +1,16 @@
+2021-05-26 Don Olmstead <don.olmst...@sony.com>
+
+ [CMake] Support USE_ANGLE_EGL on additional platforms
+ https://bugs.webkit.org/show_bug.cgi?id=224888
+ <rdar://problem/77280211>
+
+ Reviewed by Ken Russell.
+
+ Use the ANGLE library targets when applicable.
+
+ * CMakeLists.txt:
+ * Headers.cmake:
+
2021-05-26 Chris Lord <cl...@igalia.com>
Scrollbars/indicators are sometimes incorrectly drawn when async overflow scrolling is enabled
Modified: trunk/Source/WebCore/Headers.cmake (278129 => 278130)
--- trunk/Source/WebCore/Headers.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/WebCore/Headers.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1325,6 +1325,7 @@
platform/graphics/WidthCache.h
platform/graphics/WindRule.h
+ platform/graphics/angle/ANGLEHeaders.h
platform/graphics/angle/ExtensionsGLANGLE.h
platform/graphics/displaylists/DisplayList.h
Modified: trunk/Source/WebKit/CMakeLists.txt (278129 => 278130)
--- trunk/Source/WebKit/CMakeLists.txt 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/WebKit/CMakeLists.txt 2021-05-26 22:49:13 UTC (rev 278130)
@@ -318,6 +318,12 @@
${LIBEPOXY_LIBRARIES}
)
add_definitions(${LIBEPOXY_DEFINITIONS})
+elseif (USE_ANGLE_EGL)
+ # Prepend to make sure the ANGLE headers are found before system headers
+ list(PREPEND WebKit_PRIVATE_LIBRARIES
+ ANGLE::GLES
+ ANGLE::EGL
+ )
else ()
if (USE_OPENGL)
list(APPEND WebKit_SYSTEM_INCLUDE_DIRECTORIES
Modified: trunk/Source/WebKit/ChangeLog (278129 => 278130)
--- trunk/Source/WebKit/ChangeLog 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/WebKit/ChangeLog 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1,3 +1,15 @@
+2021-05-26 Don Olmstead <don.olmst...@sony.com>
+
+ [CMake] Support USE_ANGLE_EGL on additional platforms
+ https://bugs.webkit.org/show_bug.cgi?id=224888
+ <rdar://problem/77280211>
+
+ Reviewed by Ken Russell.
+
+ Use the ANGLE library targets when applicable.
+
+ * CMakeLists.txt:
+
2021-05-26 Chris Dumez <cdu...@apple.com>
Add release logging in WebPage::runJavaScriptInFrameInScriptWorld()
Modified: trunk/Source/cmake/OptionsGTK.cmake (278129 => 278130)
--- trunk/Source/cmake/OptionsGTK.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/cmake/OptionsGTK.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -370,7 +370,6 @@
if (USE_ANGLE_WEBGL)
SET_AND_EXPOSE_TO_BUILD(USE_ANGLE TRUE)
- SET_AND_EXPOSE_TO_BUILD(USE_ANGLE_EGL TRUE)
endif ()
if (ENABLE_SPELLCHECK)
Modified: trunk/Source/cmake/OptionsMac.cmake (278129 => 278130)
--- trunk/Source/cmake/OptionsMac.cmake 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Source/cmake/OptionsMac.cmake 2021-05-26 22:49:13 UTC (rev 278130)
@@ -110,7 +110,6 @@
set(ENABLE_WEBKIT_LEGACY ON)
set(ENABLE_WEBKIT ON)
set(USE_ANGLE_WEBGL ON)
-set(USE_ANGLE_EGL ON)
set(_javascript_Core_LIBRARY_TYPE SHARED)
set(WebCore_LIBRARY_TYPE SHARED)
Modified: trunk/Tools/ChangeLog (278129 => 278130)
--- trunk/Tools/ChangeLog 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Tools/ChangeLog 2021-05-26 22:49:13 UTC (rev 278130)
@@ -1,3 +1,15 @@
+2021-05-26 Don Olmstead <don.olmst...@sony.com>
+
+ [CMake] Support USE_ANGLE_EGL on additional platforms
+ https://bugs.webkit.org/show_bug.cgi?id=224888
+ <rdar://problem/77280211>
+
+ Reviewed by Ken Russell.
+
+ Generate source listings for Metal and OpenGL ANGLE backends.
+
+ * Scripts/update-angle:
+
2021-05-26 Jonathan Bedard <jbed...@apple.com>
[webkitpy] Refactor SimulatorDevice (Follow-up fix)
Modified: trunk/Tools/Scripts/update-angle (278129 => 278130)
--- trunk/Tools/Scripts/update-angle 2021-05-26 22:46:05 UTC (rev 278129)
+++ trunk/Tools/Scripts/update-angle 2021-05-26 22:49:13 UTC (rev 278130)
@@ -165,6 +165,8 @@
./gni-to-cmake.py src/compiler.gni Compiler.cmake
./gni-to-cmake.py src/libGLESv2.gni GLESv2.cmake
./gni-to-cmake.py src/libANGLE/renderer/d3d/BUILD.gn D3D.cmake --prepend 'src/libANGLE/renderer/d3d/'
+./gni-to-cmake.py src/libANGLE/renderer/gl/BUILD.gn GL.cmake --prepend 'src/libANGLE/renderer/gl/'
+./gni-to-cmake.py src/libANGLE/renderer/metal/BUILD.gn Metal.cmake --prepend 'src/libANGLE/renderer/metal/'
git checkout src/compiler.gni src/libGLESv2.gni
echo "Moving angle_commit.h into place"