Title: [277721] trunk/Source/WebCore
- Revision
- 277721
- Author
- cdu...@apple.com
- Date
- 2021-05-19 08:04:36 -0700 (Wed, 19 May 2021)
Log Message
Fix flaky assertion hit under AudioSummingJunction::removeOutput()
https://bugs.webkit.org/show_bug.cgi?id=225951
Reviewed by Eric Carlson.
Temporarily disable assertion preventing heap allocations on the audio thread
in AudioSummingJunction::removeOutput() as it is flakily hitting on the bots.
* Modules/webaudio/AudioSummingJunction.cpp:
(WebCore::AudioSummingJunction::removeOutput):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (277720 => 277721)
--- trunk/Source/WebCore/ChangeLog 2021-05-19 14:47:40 UTC (rev 277720)
+++ trunk/Source/WebCore/ChangeLog 2021-05-19 15:04:36 UTC (rev 277721)
@@ -1,3 +1,16 @@
+2021-05-19 Chris Dumez <cdu...@apple.com>
+
+ Fix flaky assertion hit under AudioSummingJunction::removeOutput()
+ https://bugs.webkit.org/show_bug.cgi?id=225951
+
+ Reviewed by Eric Carlson.
+
+ Temporarily disable assertion preventing heap allocations on the audio thread
+ in AudioSummingJunction::removeOutput() as it is flakily hitting on the bots.
+
+ * Modules/webaudio/AudioSummingJunction.cpp:
+ (WebCore::AudioSummingJunction::removeOutput):
+
2021-05-19 Wenson Hsieh <wenson_hs...@apple.com>
[GPU Process] Add more bounds checking and input validation in DisplayListIterator
Modified: trunk/Source/WebCore/Modules/webaudio/AudioSummingJunction.cpp (277720 => 277721)
--- trunk/Source/WebCore/Modules/webaudio/AudioSummingJunction.cpp 2021-05-19 14:47:40 UTC (rev 277720)
+++ trunk/Source/WebCore/Modules/webaudio/AudioSummingJunction.cpp 2021-05-19 15:04:36 UTC (rev 277721)
@@ -78,9 +78,12 @@
if (!m_outputs.remove(&output))
return false;
- if (m_pendingRenderingOutputs.isEmpty())
+ if (m_pendingRenderingOutputs.isEmpty()) {
+ // Heap allocations are forbidden on the audio thread for performance reasons so we need to
+ // explicitly allow the following allocation(s).
+ DisableMallocRestrictionsForCurrentThreadScope disableMallocRestrictions;
m_pendingRenderingOutputs = copyToVector(m_outputs);
- else
+ } else
m_pendingRenderingOutputs.removeFirst(&output);
markRenderingStateAsDirty();
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