Title: [104430] trunk/Source/WebCore
- Revision
- 104430
- Author
- [email protected]
- Date
- 2012-01-08 22:01:14 -0800 (Sun, 08 Jan 2012)
Log Message
Memory allocation mismatch by using adoptArrayPtr in GraphicsContext3DOpenGL.cpp
https://bugs.webkit.org/show_bug.cgi?id=75820
Patch by ChangSeok Oh <[email protected]> on 2012-01-08
Reviewed by Darin Adler.
Dbates submitted a patch to release fastMalloc allocation
in GraphicsContext3DOpenGL.cpp properly.
See http://trac.webkit.org/browser/trunk/Source/WebCore/ChangeLog?rev=104395
But one thing similar to the above still remains mismatched.
No new tests required.
* platform/graphics/opengl/GraphicsContext3DOpenGL.cpp:
(WebCore::GraphicsContext3D::getShaderInfoLog):
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (104429 => 104430)
--- trunk/Source/WebCore/ChangeLog 2012-01-09 04:27:01 UTC (rev 104429)
+++ trunk/Source/WebCore/ChangeLog 2012-01-09 06:01:14 UTC (rev 104430)
@@ -1,3 +1,20 @@
+2012-01-08 ChangSeok Oh <[email protected]>
+
+ Memory allocation mismatch by using adoptArrayPtr in GraphicsContext3DOpenGL.cpp
+ https://bugs.webkit.org/show_bug.cgi?id=75820
+
+ Reviewed by Darin Adler.
+
+ Dbates submitted a patch to release fastMalloc allocation
+ in GraphicsContext3DOpenGL.cpp properly.
+ See http://trac.webkit.org/browser/trunk/Source/WebCore/ChangeLog?rev=104395
+ But one thing similar to the above still remains mismatched.
+
+ No new tests required.
+
+ * platform/graphics/opengl/GraphicsContext3DOpenGL.cpp:
+ (WebCore::GraphicsContext3D::getShaderInfoLog):
+
2012-01-08 Leo Yang <[email protected]>
[BlackBerry] Use the concrete FrameNetworkingContextBlackBerry to access Frame
Modified: trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGL.cpp (104429 => 104430)
--- trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGL.cpp 2012-01-09 04:27:01 UTC (rev 104429)
+++ trunk/Source/WebCore/platform/graphics/opengl/GraphicsContext3DOpenGL.cpp 2012-01-09 06:01:14 UTC (rev 104430)
@@ -1315,7 +1315,7 @@
return String();
GLsizei size = 0;
- OwnArrayPtr<GLchar> info = adoptArrayPtr(static_cast<GLchar*>(fastMalloc(length)));
+ OwnArrayPtr<GLchar> info = adoptArrayPtr(new GLchar[length]);
::glGetShaderInfoLog(shader, length, &size, info.get());
return String(info.get());
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