Title: [90180] trunk
Revision
90180
Author
z...@google.com
Date
2011-06-30 16:24:26 -0700 (Thu, 30 Jun 2011)

Log Message

2011-06-30  Zhenyao Mo  <z...@google.com>

        Reviewed by Kenneth Russell.

        Improve WebGL object lifetime management in WebGLRenderingContext
        https://bugs.webkit.org/show_bug.cgi?id=63635

        * fast/canvas/webgl/gl-object-get-calls-expected.txt:
        * fast/canvas/webgl/gl-object-get-calls.html: Fix a bug so getFramebufferAtatchmentParameter generates an error if nothing is attached and something other than TYPE is queried.
        * fast/canvas/webgl/object-deletion-behaviour-expected.txt:
        * fast/canvas/webgl/object-deletion-behaviour.html: Ditto.
        * fast/canvas/webgl/program-test.html: Fix the test so the order of shaders returned by getAttachedShaders doesn't matter.
2011-06-30  Zhenyao Mo  <z...@google.com>

        Reviewed by Kenneth Russell.

        Improve WebGL object lifetime management in WebGLRenderingContext
        https://bugs.webkit.org/show_bug.cgi?id=63635

        * html/canvas/WebGLRenderingContext.cpp:
        (WebCore::WebGLRenderingContext::getAttachedShaders): Use cached objects instead of querying the underlying GL.
        (WebCore::WebGLRenderingContext::getFramebufferAttachmentParameter): Ditto.
        (WebCore::WebGLRenderingContext::detachAndRemoveAllObjects): Multiple loop because objects might be removed from the table within an iteration.
        * html/canvas/WebGLRenderingContext.h:

Modified Paths

Diff

Modified: trunk/LayoutTests/ChangeLog (90179 => 90180)


--- trunk/LayoutTests/ChangeLog	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/LayoutTests/ChangeLog	2011-06-30 23:24:26 UTC (rev 90180)
@@ -1,3 +1,16 @@
+2011-06-30  Zhenyao Mo  <z...@google.com>
+
+        Reviewed by Kenneth Russell.
+
+        Improve WebGL object lifetime management in WebGLRenderingContext
+        https://bugs.webkit.org/show_bug.cgi?id=63635
+
+        * fast/canvas/webgl/gl-object-get-calls-expected.txt:
+        * fast/canvas/webgl/gl-object-get-calls.html: Fix a bug so getFramebufferAtatchmentParameter generates an error if nothing is attached and something other than TYPE is queried.
+        * fast/canvas/webgl/object-deletion-behaviour-expected.txt:
+        * fast/canvas/webgl/object-deletion-behaviour.html: Ditto.
+        * fast/canvas/webgl/program-test.html: Fix the test so the order of shaders returned by getAttachedShaders doesn't matter.
+
 2011-06-27  Diego Gonzalez  <diego...@webkit.org>
 
         Reviewed by Antonio Gomes.

Modified: trunk/LayoutTests/fast/canvas/webgl/gl-object-get-calls-expected.txt (90179 => 90180)


--- trunk/LayoutTests/fast/canvas/webgl/gl-object-get-calls-expected.txt	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/LayoutTests/fast/canvas/webgl/gl-object-get-calls-expected.txt	2011-06-30 23:24:26 UTC (rev 90180)
@@ -82,8 +82,8 @@
 PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_ENABLED) is false
 PASS gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is [5, 6, 7, 8]
 PASS getError was expected value: NO_ERROR : 
-PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is null
-PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is null
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
 PASS gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is null
 PASS getError was expected value: NO_ERROR : 
 PASS successfullyParsed is true

Modified: trunk/LayoutTests/fast/canvas/webgl/gl-object-get-calls.html (90179 => 90180)


--- trunk/LayoutTests/fast/canvas/webgl/gl-object-get-calls.html	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/LayoutTests/fast/canvas/webgl/gl-object-get-calls.html	2011-06-30 23:24:26 UTC (rev 90180)
@@ -1,5 +1,7 @@
+<!DOCTYPE html>
 <html>
 <head>
+<meta charset="utf-8">
 <link rel="stylesheet" href=""
 <script src=""
 <script src=""
@@ -235,9 +237,9 @@
 
 // Test cases where name == 0
 gl.deleteTexture(texture);
-shouldBeNull('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)');
+shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)', 'gl.NONE');
 gl.deleteRenderbuffer(renderbuffer);
-shouldBeNull('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)');
+shouldBe('gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)', 'gl.NONE');
 gl.deleteBuffer(buffer);
 shouldBeNull('gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)');
 glErrorShouldBe(gl, gl.NO_ERROR);

Modified: trunk/LayoutTests/fast/canvas/webgl/object-deletion-behaviour-expected.txt (90179 => 90180)


--- trunk/LayoutTests/fast/canvas/webgl/object-deletion-behaviour-expected.txt	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/LayoutTests/fast/canvas/webgl/object-deletion-behaviour-expected.txt	2011-06-30 23:24:26 UTC (rev 90180)
@@ -33,7 +33,8 @@
 PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0) was expected value: NO_ERROR.
 PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is tex
 PASS gl.deleteTexture(tex) was expected value: NO_ERROR.
-PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is null
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) was expected value: INVALID_ENUM.
 PASS gl.isTexture(tex) is false
 PASS gl.getParameter(gl.TEXTURE_BINDING_2D) is null
 PASS gl.bindTexture(gl.TEXTURE_2D, tex) was expected value: NO_ERROR.
@@ -52,7 +53,8 @@
 PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.
 PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is rbo
 PASS gl.deleteRenderbuffer(rbo) was expected value: NO_ERROR.
-PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is null
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) is gl.NONE
+PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) was expected value: INVALID_ENUM.
 PASS gl.isRenderbuffer(rbo) is false
 PASS gl.getParameter(gl.RENDERBUFFER_BINDING) is null
 PASS gl.bindRenderbuffer(gl.RENDERBUFFER, rbo) was expected value: NO_ERROR.

Modified: trunk/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html (90179 => 90180)


--- trunk/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/LayoutTests/fast/canvas/webgl/object-deletion-behaviour.html	2011-06-30 23:24:26 UTC (rev 90180)
@@ -1,5 +1,7 @@
+<!DOCTYPE html>
 <html>
 <head>
+<meta charset="utf-8">
 <link rel="stylesheet" href=""
 <script src=""
 <script src=""
@@ -59,7 +61,8 @@
 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
 // Deleting a texture bound to the currently-bound fbo is the same as
 // detaching the textue from fbo first, then delete the texture.
-shouldBeNull("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
+shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
+shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
 shouldBeFalse("gl.isTexture(tex)");
 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
@@ -85,7 +88,8 @@
 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
 // Deleting a renderbuffer bound to the currently-bound fbo is the same as
 // detaching the renderbuffer from fbo first, then delete the renderbuffer.
-shouldBeNull("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
+shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
+shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
 shouldBeFalse("gl.isRenderbuffer(rbo)");
 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");

Modified: trunk/LayoutTests/fast/canvas/webgl/program-test.html (90179 => 90180)


--- trunk/LayoutTests/fast/canvas/webgl/program-test.html	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/LayoutTests/fast/canvas/webgl/program-test.html	2011-06-30 23:24:26 UTC (rev 90180)
@@ -1,8 +1,7 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
-  "http://www.w3.org/TR/html4/loose.dtd">
+<!DOCTYPE html>
 <html>
 <head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+<meta charset="utf-8">
 <title>WebGL Program Compiling/Linking Conformance Test</title>
 <link rel="stylesheet" href=""
 <script src="" type="text/_javascript_"></script>
@@ -30,7 +29,33 @@
     gl.clearColor(0.0, 0.0, 0.0, 0.0);
     gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
 
+    function doArraysHaveSameContents(a, b) {
+        var flags = [];
+        function hasUnusedValue(a, value) {
+            for (var ii = 0; ii < a.length; ++ii) {
+                if (a[ii] === value && !flags[ii]) {
+                    flags[ii] = true;
+                    return true;
+                }
+            }
+            return false;
+        }
 
+        try {
+            if (a.length !== b.length) {
+                return false;
+            }
+            for (var ii = 0; ii < a.length; ii++) {
+                if (!hasUnusedValue(b, a[ii])) {
+                    return false;
+                }
+            }
+        } catch (ex) {
+            return false;
+        }
+        return true;
+    }
+
 /////// Check compileShader() /////////////////////////////
 
     var vs = gl.createShader(gl.VERTEX_SHADER);
@@ -55,14 +80,14 @@
               "bad vertex shader should fail to compile");
 
     var fs = gl.createShader(gl.FRAGMENT_SHADER);
-    gl.shaderSource(fs, "#ifdef GL_ES\nprecision mediump float;\n#endif\n varying vec4 vColor; void main() { gl_FragColor = vColor; }");
+    gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
     gl.compileShader(fs);
 
     assertMsg(gl.getShaderParameter(fs, gl.COMPILE_STATUS) == true,
               "good fragment shader should compile");
 
     var fs2 = gl.createShader(gl.FRAGMENT_SHADER);
-    gl.shaderSource(fs2, "#ifdef GL_ES\nprecision mediump float;\n#endif\n varying vec4 vColor; void main() { gl_FragColor = vColor * 0.5; }");
+    gl.shaderSource(fs2, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor * 0.5; }");
     gl.compileShader(fs2);
 
     assertMsg(gl.getShaderParameter(fs2, gl.COMPILE_STATUS) == true,
@@ -131,7 +156,7 @@
             gl.detachShader(prog, shaders_to_detach[i]);
         if(gl.getError() != gl.NO_ERROR)
             assertMsg(false, "unexpected error in detachShader()");
-        assertMsg(areArraysEqual(gl.getAttachedShaders(prog), expected_shaders), errmsg);
+        assertMsg(doArraysHaveSameContents(gl.getAttachedShaders(prog), expected_shaders), errmsg);
     }
     checkGetAttachedShaders([], [], [], "getAttachedShaders should return an empty list by default");
     checkGetAttachedShaders([fs], [], [fs], "attaching a single shader should give the expected list");
@@ -242,7 +267,7 @@
     glErrorShouldBe(gl, gl.NO_ERROR, "The current program shouldn't be deleted");
 
     var fs3 = gl.createShader(gl.FRAGMENT_SHADER);
-    gl.shaderSource(fs3, "#ifdef GL_ES\nprecision mediump float;\n#endif\n varying vec4 vColor; void main() { gl_FragColor = vColor; }");
+    gl.shaderSource(fs3, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
     gl.compileShader(fs3);
 
     assertMsg(gl.getShaderParameter(fs3, gl.COMPILE_STATUS) == true,
@@ -253,7 +278,7 @@
     glErrorShouldBe(gl, gl.INVALID_VALUE, "an unattached shader should be deleted immediately");
 
     fs3 = gl.createShader(gl.FRAGMENT_SHADER);
-    gl.shaderSource(fs3, "#ifdef GL_ES\nprecision mediump float;\n#endif\n varying vec4 vColor; void main() { gl_FragColor = vColor; }");
+    gl.shaderSource(fs3, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
     gl.compileShader(fs3);
 
     assertMsg(gl.getShaderParameter(fs3, gl.COMPILE_STATUS) == true,

Modified: trunk/Source/WebCore/ChangeLog (90179 => 90180)


--- trunk/Source/WebCore/ChangeLog	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/Source/WebCore/ChangeLog	2011-06-30 23:24:26 UTC (rev 90180)
@@ -1,3 +1,16 @@
+2011-06-30  Zhenyao Mo  <z...@google.com>
+
+        Reviewed by Kenneth Russell.
+
+        Improve WebGL object lifetime management in WebGLRenderingContext
+        https://bugs.webkit.org/show_bug.cgi?id=63635
+
+        * html/canvas/WebGLRenderingContext.cpp:
+        (WebCore::WebGLRenderingContext::getAttachedShaders): Use cached objects instead of querying the underlying GL.
+        (WebCore::WebGLRenderingContext::getFramebufferAttachmentParameter): Ditto.
+        (WebCore::WebGLRenderingContext::detachAndRemoveAllObjects): Multiple loop because objects might be removed from the table within an iteration.
+        * html/canvas/WebGLRenderingContext.h:
+
 2011-06-30  Rafael Brandao  <rafael.l...@openbossa.org>
 
         Reviewed by Andreas Kling.

Modified: trunk/Source/WebCore/html/canvas/WebGLObject.cpp (90179 => 90180)


--- trunk/Source/WebCore/html/canvas/WebGLObject.cpp	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/Source/WebCore/html/canvas/WebGLObject.cpp	2011-06-30 23:24:26 UTC (rev 90180)
@@ -66,6 +66,16 @@
     }
 }
 
+void WebGLObject::detachContext()
+{
+    m_attachmentCount = 0; // Make sure OpenGL resource is deleted.
+    if (m_context) {
+        deleteObject();
+        m_context->removeObject(this);
+        m_context = 0;
+    }
 }
 
+}
+
 #endif // ENABLE(WEBGL)

Modified: trunk/Source/WebCore/html/canvas/WebGLObject.h (90179 => 90180)


--- trunk/Source/WebCore/html/canvas/WebGLObject.h	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/Source/WebCore/html/canvas/WebGLObject.h	2011-06-30 23:24:26 UTC (rev 90180)
@@ -46,12 +46,7 @@
     // FIXME: revisit this when resource sharing between contexts are implemented.
     void deleteObject();
 
-    void detachContext()
-    {
-        m_attachmentCount = 0; // Make sure OpenGL resource is deleted.
-        deleteObject();
-        m_context = 0;
-    }
+    void detachContext();
 
     WebGLRenderingContext* context() const { return m_context; }
 

Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp (90179 => 90180)


--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp	2011-06-30 23:24:26 UTC (rev 90180)
@@ -1918,23 +1918,15 @@
     shaderObjects.clear();
     if (isContextLost() || !validateWebGLObject(program))
         return false;
-    GC3Dint numShaders = 0;
-    m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ATTACHED_SHADERS, &numShaders);
-    if (numShaders) {
-        OwnArrayPtr<Platform3DObject> shaders = adoptArrayPtr(new Platform3DObject[numShaders]);
-        GC3Dsizei count = 0;
-        m_context->getAttachedShaders(objectOrZero(program), numShaders, &count, shaders.get());
-        if (count != numShaders)
-            return false;
-        shaderObjects.resize(numShaders);
-        for (GC3Dint ii = 0; ii < numShaders; ++ii) {
-            WebGLShader* shader = findShader(shaders[ii]);
-            if (!shader) {
-                shaderObjects.clear();
-                return false;
-            }
-            shaderObjects[ii] = shader;
-        }
+
+    const GC3Denum shaderType[] = {
+        GraphicsContext3D::VERTEX_SHADER,
+        GraphicsContext3D::FRAGMENT_SHADER
+    };
+    for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) {
+        WebGLShader* shader = program->getAttachedShader(shaderType[i]);
+        if (shader)
+            shaderObjects.append(shader);
     }
     return true;
 }
@@ -2028,46 +2020,51 @@
     UNUSED_PARAM(ec);
     if (isContextLost() || !validateFramebufferFuncParameters(target, attachment))
         return WebGLGetInfo();
-    switch (pname) {
-    case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
-    case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
-    case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
-    case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
-        break;
-    default:
-        m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
-        return WebGLGetInfo();
-    }
 
     if (!m_framebufferBinding || !m_framebufferBinding->object() || m_framebufferBinding->isIncomplete(false)) {
         m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
         return WebGLGetInfo();
     }
 
-    if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) {
-        WebGLStateRestorer(this, false);
-        GC3Dint value = 0;
-        m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
+    WebGLObject* object = m_framebufferBinding->getAttachment(attachment);
+    if (!object) {
         if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
-            return WebGLGetInfo(static_cast<unsigned int>(value));
-        return WebGLGetInfo(value);
+            return WebGLGetInfo(GraphicsContext3D::NONE);
+        // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL
+        // specifies INVALID_OPERATION.
+        m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+        return WebGLGetInfo();
     }
 
-    WebGLStateRestorer(this, false);
-    GC3Dint type = 0;
-    m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
-    if (!type)
-        return WebGLGetInfo();
-    GC3Dint value = 0;
-    m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value);
-    switch (type) {
-    case GraphicsContext3D::RENDERBUFFER:
-        return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(findRenderbuffer(static_cast<Platform3DObject>(value))));
-    case GraphicsContext3D::TEXTURE:
-        return WebGLGetInfo(PassRefPtr<WebGLTexture>(findTexture(static_cast<Platform3DObject>(value))));
-    default:
-        // FIXME: raise exception?
-        return WebGLGetInfo();
+    ASSERT(object->isTexture() || object->isRenderbuffer());
+    if (object->isTexture()) {
+        switch (pname) {
+        case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+            return WebGLGetInfo(GraphicsContext3D::TEXTURE);
+        case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+            return WebGLGetInfo(PassRefPtr<WebGLTexture>(reinterpret_cast<WebGLTexture*>(object)));
+        case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+        case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+            {
+                WebGLStateRestorer(this, false);
+                GC3Dint value = 0;
+                m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
+                return WebGLGetInfo(value);
+            }
+        default:
+            m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+            return WebGLGetInfo();
+        }
+    } else {
+        switch (pname) {
+        case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+            return WebGLGetInfo(GraphicsContext3D::RENDERBUFFER);
+        case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+            return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(reinterpret_cast<WebGLRenderbuffer*>(object)));
+        default:
+            m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
+            return WebGLGetInfo();
+        }
     }
 }
 
@@ -3991,61 +3988,12 @@
 
 void WebGLRenderingContext::detachAndRemoveAllObjects()
 {
-    HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
-    for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it)
+    while (m_canvasObjects.size() > 0) {
+        HashSet<WebGLObject*>::iterator it = m_canvasObjects.begin();
         (*it)->detachContext();
-
-    m_canvasObjects.clear();
-}
-
-WebGLTexture* WebGLRenderingContext::findTexture(Platform3DObject obj)
-{
-    if (!obj)
-        return 0;
-    HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
-    for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
-        if ((*it)->isTexture() && (*it)->object() == obj)
-            return reinterpret_cast<WebGLTexture*>((*it).get());
     }
-    return 0;
 }
 
-WebGLRenderbuffer* WebGLRenderingContext::findRenderbuffer(Platform3DObject obj)
-{
-    if (!obj)
-        return 0;
-    HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
-    for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
-        if ((*it)->isRenderbuffer() && (*it)->object() == obj)
-            return reinterpret_cast<WebGLRenderbuffer*>((*it).get());
-    }
-    return 0;
-}
-
-WebGLBuffer* WebGLRenderingContext::findBuffer(Platform3DObject obj)
-{
-    if (!obj)
-        return 0;
-    HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
-    for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
-        if ((*it)->isBuffer() && (*it)->object() == obj)
-            return reinterpret_cast<WebGLBuffer*>((*it).get());
-    }
-    return 0;
-}
-
-WebGLShader* WebGLRenderingContext::findShader(Platform3DObject obj)
-{
-    if (!obj)
-        return 0;
-    HashSet<RefPtr<WebGLObject> >::iterator pend = m_canvasObjects.end();
-    for (HashSet<RefPtr<WebGLObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) {
-        if ((*it)->isShader() && (*it)->object() == obj)
-            return reinterpret_cast<WebGLShader*>((*it).get());
-    }
-    return 0;
-}
-
 WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname)
 {
     GC3Dboolean value = 0;

Modified: trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h (90179 => 90180)


--- trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h	2011-06-30 23:20:13 UTC (rev 90179)
+++ trunk/Source/WebCore/html/canvas/WebGLRenderingContext.h	2011-06-30 23:24:26 UTC (rev 90180)
@@ -306,10 +306,6 @@
 
     void addObject(WebGLObject*);
     void detachAndRemoveAllObjects();
-    WebGLTexture* findTexture(Platform3DObject);
-    WebGLRenderbuffer* findRenderbuffer(Platform3DObject);
-    WebGLBuffer* findBuffer(Platform3DObject);
-    WebGLShader* findShader(Platform3DObject);
 
     void markContextChanged();
     void cleanupAfterGraphicsCall(bool changed)
@@ -364,7 +360,7 @@
 
     bool m_needsUpdate;
     bool m_markedCanvasDirty;
-    HashSet<RefPtr<WebGLObject> > m_canvasObjects;
+    HashSet<WebGLObject*> m_canvasObjects;
 
     // List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER and stored values for ELEMENT_ARRAY_BUFFER
     RefPtr<WebGLBuffer> m_boundArrayBuffer;
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