or perhaps (better) Chapter 4 in
http://www.amazon.com/Principles-Design-Oxford-Advanced-Manufacturing/dp/0195043456/

On Fri, Oct 30, 2009 at 12:39 AM, Yarko Tymciurak <
resultsinsoftw...@gmail.com> wrote:

> see, for example, sections 1.7.5 - 1.7.6 in
> http://www.amazon.com/Axiomatic-Design-Advances-Applications-Manufacturing/dp/0195134664
>
>
> On Fri, Oct 30, 2009 at 12:32 AM, Yarko Tymciurak <
> resultsinsoftw...@gmail.com> wrote:
>
>> On Thu, Oct 29, 2009 at 11:21 PM, mdipierro <mdipie...@cs.depaul.edu>wrote:
>>
>>>
>>> Let's say we were to create a new folder called applications/*/
>>> plugins, put stuff in there and modify web2py to handle the code in
>>> there in some special way. That the current mechanism in admin for
>>> packing, unpacking, deleting would still work. It is because plugins
>>> in a subfolder are simply more specialized plugins than the ones I am
>>> defining.
>>
>>
>> I don't see this at all - I talk about implementing in a cleaner way the
>> SAME thing you are doing (no difference in behaviors, so not at all more nor
>> less restrictive).
>>
>> It seems to me you are just talkking about ease of implementation, because
>> (?) you don't see value in not having the code all peppered in with "normal"
>> application.
>>
>> As I look at your stuff on this, if you call it components, plugins, or
>> whatever - it's all the same - you can define how you want.
>>
>> It's just a matter of how well differentiated those component (or
>> "application subsets", as you call them - but, really, there is no need nor
>> benefit that I can see in defining new terms as we continue to talk about
>> the same things;  actually, re-naming terms just for the sake of taking an
>> argumentative position, without any functional difference as far as I can
>> see I think is just consuming attention on non-useful things, and adds
>> unnecessary confusion.  I would prefer to stick to one term - plug-ins - and
>> discuss what affects how those work, how they are written, how they can
>> serve and be used within applcations, etc.   All the other name-changing and
>> implementation-details arguments get away from what I think is the
>> "interesting" part of the discussion:  behaviors, and
>> encapsulation/differentiation (e.g. can I just "plug in" a scheduler in an
>> existing app, and what - if anything - do I need to get it to work?  do I
>> need to install a scheduler - for example - plug-in once in my web2py, or do
>> I _have_ to install it in every app (and why?  what would be the benefit of
>> one way or the other?).
>>
>>
>>
>>
>>> Let me play with with words:
>>>
>>
>> Please - let's not;  no benefit to this as far as I can see....
>>
>>
>>>
>>> - What I call plugins should instead be called
>>> random_applications_subsets
>>>
>>
>> ...ach....
>>
>>
>>>
>>> - What you call plugins are special types of
>>> random_applications_subset that are somewhat isolated.
>>>
>>
>> ...ach....   yes, just call it plug-ins, and lets define those.  What
>> motivates the change in name every time I ask about defining better what you
>> are conceptualizing?  No profit in this renaming, as either way the work of
>> thinking thru, being intentional (AND appropriately flexible), and defining
>> it CLEARLY is STILL the work at hand.   Leave any tweaking of the name to
>> something more appropriate to later - call it a tiger AFTER is has been
>> clearly been made into whatever kind of animal it will turn out to
>> be!!!!!!!!!
>>
>> Ach!
>>
>>
>>>
>>> What you call plugins does not exist yet. It needs to be created.
>>
>>
>> .... defined, discussed, considered, and spelled out....
>>
>>
>>> I am
>>> taking a top-down approach instead of bottom-up approach
>>
>>
>> No you are not - in fact, you are taking (as far as I can see) bottom up
>> (that is "build it, then call that the specification, if you like it)
>> approach ---- but in any case, this is a completely irrelevant discussion,
>> as doing both top-down and bottom-up to discover what is the most useful
>> shape is all part of the process of defining this....
>>
>> So let's focus on behaviors and use (not names, implementation details,
>> and irrelevant development steps - top-down / bottom-up, after all, the
>> right mix of these is what creates a result;  the result is not "top-down"
>> or "bottom-up" --- that kind of description makes no sense in describing a
>> behavior / result anyway!
>>
>>
>>
>>> because I am
>>> afraid of building something that turn out to be too restrictive.
>>
>>
>> Fine - then talk about what degrees of freedom you want to ensure, and
>> this will help specify what ... does not yet seem to be crisply
>> specified....
>>
>> What do you want to allow?   What do you want to avoid restricting?
>>
>> I (for one) want to allow adding a calendar to my app, after the app has
>> been deployed, without needing to do anything / change anything in my app,
>> AND without the plug-in  knowing anything about my app tables, or being able
>> to directly touch my app data (THAT would TRULY be restrictive, and in other
>> ways coupled unnecessarily, and ....  I'll leave it to you to read all the
>> mathematical treatments of design coupling separately - e.g. Nham Suh's
>> treatmeint in "Axiomatic Design"...  there are others, but that is a pretty
>> good description (even if it is gererally a weak guide to design).
>>
>>
>>
>>
>>> When
>>> we have in trunk is a convention.
>>
>>
>> Actually, it is very little more than that, and it seems grossly
>> under-defined (perhaps even "dangerously" so, in the sense that it allows
>> too many degrees of freedom, too many opportunities for coupling, too many
>> ways for it to become highly restrictive and decay into something not
>> useable).   This is why I keep driving for better work on this;   perhaps I
>> should just go off and write a few chapters to show examples of how to
>> design this, but I would not attend to that for many months, so instead I
>> try to encourage a little more to happen here.....
>>
>>
>>
>>> We can decide tomorrow not to follow
>>> it any more and remove the page in admin and no application would
>>> break. This is the beginning of a story that is yet to be written.
>>>
>>
>> Yes, and a dialog of pertinent discussions will help form the "story"
>> (e.g. the general architecture, shape that will be useful and sustainable
>> and flexible).
>>
>>
>>> Before we write it we need to learn what others have done (Drupal for
>>> example).
>>>
>>
>> I found little useful in that architecture (other than defining an
>> interface for plugins to implement, and details of what is needed to
>> accomplish that in PHP - we need to just start w/ Python, and how to make
>> that work in web2py app structure...
>>
>>
>>>
>>> I do not want to create a single plugin system (I do not believe in a
>>> one size fits all solution here)
>>
>>
>> It seems to me your are mixing two different discussions here.  It would
>> be good to separate them, or the discussion will necessarily be eternally
>> circular:
>>
>> - An abstraction that leads to a design / architecture (e.g. structure and
>> standard interfaces, and basic install / discover "conventions")  is a
>> USEFUL  "one size fits most" for a class of problems - this is, after all,
>> what architecture sets out to accomplish in ALL software engineering.
>>
>> - A PLUGIN is where the solutions (and the variability you desire, and the
>> "one size doesn't fit all" argument belongs) are designed.  Not ALL
>> solutions will be appropriate to the "shape" of a plugin, but many - enough
>> that it is USEFUL to consider what shape will serve this class of solutions
>> well (that is, what architecture and conventions we "want" for a plugin
>> system)
>>
>>
>>
>>
>>> but I want to give people like you
>>> the ability to create their own plugin system.
>>
>>
>> *sigh*   Well, there is a saying - the "great" thing about standards is
>> there are so many to choose from.
>>
>> Stated more clearely (since that is a rather sarcastic statement) - too
>> many standards errode the benefit of having ANY standard.
>>
>> A plugin system by which web2py authors can easily share (and "plug in")
>> pieces of solutions is desireable.
>>
>> It seems you need to make a decision:   define a generally useful plugin
>> system for the community to accomplish this, which leaves appropriate
>> flexibility to maximize the range of solutions that this will be capable of
>> accomodating  (or leave it to others to define, even if that might risk
>> resulting in "many standards to choose from" for web2py application and
>> plugin authors).
>>
>>
>>> Some plugins may be
>>> specialized for a particular web2py CMS or other type of specialized
>>> type of app.
>>>
>>
>> Again - please PLEASE keep seaparate the particular plugin ("some
>> plugins") from the plugin system to hold / deploy / use those plugins
>> through.
>>
>> We have gone around and around on this discussion in circular, and mixed
>> discussions (e.g. implementation details;  mixing the system from the "range
>> of plugins", e.g. flexibility - these are separate concerns around the same
>> class of problems).
>>
>> Perhaps this really is beyond this kind of email discussion, where the
>> separation of concerns and considerations (and tasks) is not so clear to
>> everyone.
>>
>> Unnecessary coupling is "evil" and reduces flexibility, and getting to see
>> where it exists is much easier when concerns are separated, since a more
>> focused view appears as a result.
>>
>>
>>> Now I am going to redefine:
>>>
>>> plugin_0 := random_application_subset
>>> plugin_2 := what Mr Freeze calls a plugin
>>> plugin_3 := what Alvaro calls a plugin
>>> plugin_N := what Yarko calls a plugin
>>>
>>> where _i indicates a higher level of abstraction/encapsulation of
>>> functionality.
>>>
>>
>> I see NO functional distinction between these - if you INSIST on this
>> proliferation of names ("this one is cheese;  this one is swiss; this one
>> goes on a sandwich;  this one goes on salad; provolone is for pasta;")
>> then I must ask - is there any PERTINENT and important distinction between
>> these, as far as discussion of the system for inserting / activating / using
>> these is concerned?
>>
>> So far, I see NO need for distinction, rather a discussion of what is
>> COMMON among these, and what does that tell us that a plugin system - OUR
>> plugin system should need?
>>
>>
>>>
>>> plugin_0 is simple. It is done. It is just a
>>> random_application_subset. The thing being plugged (plug) is a bunch
>>> of files. The thing it plugs into (socket) is an existing application,
>>> and it may very well break if socket and plug are not compatible.
>>>
>>
>> This is nothing more than code that is part of the application, and (if I
>> recall) it may be COUPLED in the application.   There is little that speaks
>> of or attempts to enforce / encourage encapsulation - I would not even call
>> this a plugin;  I see no real utility in this.
>>
>>
>>>
>>> plugin_{i>0} are more complex because we need to define more clearly
>>> types of plugs and sockets.
>>
>>
>> This is where discussion of the following sorts are appropriate and
>> necessary:
>> - SHOULD the plugin be able to modify application tables directly?
>> (NO!!!)
>> - HOW can the application DISCOVER the plugin?
>> - HOW will the plugin and application interact?  (Thru plugin interfaces
>> that the plugin may optionally define?  What do those need to be?  How
>> flexible can they be?   What are the REQUIRED implementations, e.g.
>> discovery and interface publication?)
>> - HOW will the plugins be installed, and instantiated (with gluon?  what
>> is consequence of this?  with requst, per app?  with app instantiation?  How
>> should discovery work in each case?)
>> - Shall a plugin be PER web2py?   PER  application?  Both options?  What
>> are the benefits of each?
>> - How shall VERSIONS of plugin modules be dealt with?  Can an application
>> require / restrain a version?  (How can this be implemented?)
>>
>>
>>> I am thinking about functions that need to
>>> dynamically create tables, insert records, change layout, add cron
>>> jobs, add internationalization strings, generate js, pieces of the app
>>> that need to communicate client-server, server-server, client-client
>>> (same client or different client).
>>>
>>> I think this is going to take time.
>>
>>
>> Agree....  For the questions I've suggested above where the answer is "Gee
>> - I am not sure, or I don't know" - a bottom-up (e.g. prototype it to find
>> out!) approach is appropriate.
>>
>>
>>> Drupal provides a limited but
>>> successful approach that can help kick off a more concrete discussion.
>>>
>>
>> I looked at the Drupal docs today, and am not sure there is so much that
>> will be of help there;  you may have a different conclusion.
>>
>> - Yarko
>>
>>
>>> >>>
>>>
>>
>

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