On Wednesday, November 2, 2016 at 7:37:52 PM UTC-7, Anthony wrote:
>
> On Wednesday, November 2, 2016 at 7:52:05 PM UTC-4, Dave S wrote:
>>
>> There are 2 mechanism in HTML5, I believe, but I'm only going to point 
>> you at one for the moment:  Web Workers.
>> <URL: 
>> http://www.htmlgoodies.com/html5/javascript/working-with-web-workers-in-html5-powered-web-pages.html
>> >
>> <URL:
>> http://www.htmlgoodies.com/HTML5/client/introduction-to-html5-web-workers-the-javascript-multi-threading-approach.html
>> >
>> <URL:
>> http://www.htmlgoodies.com/html5/other/html5-tech-shared-web-workers-help-spread-the-news.html
>> >
>>
>> With this mechanism, you'd spawn a web worker  to do jquery/ajax to check 
>> when it was time to replace the content.  A couple of the examples 
>> calculate Pi, and paste the results into the main page.
>>
>
> This approach is "short polling" (i.e., polling the server with quick 
> requests at some interval to check for updates). Note, there is no 
> particular reason this must be done with a web worker -- you can simply do 
> it from the main web page, as it has been done since long before web 
> workers existed. 
>

The idea I was applying was keeping the main page quiet, although Google 
News has used refresh interval to update the entire main page.
Web workers give you a thicker curtain to draw over the checkers, than does 
a LOAD/jquery/ajax in a timer loop on the main page.
 

> The idea is simply to keep making Ajax requests at regular intervals 
> (e.g., every second). This approach might be fine, though depending on how 
> many users are connected and how frequently they are checking, the server 
> could get overwhelmed with requests. To reduce the load, you can decrease 
> the request frequency, but then you increase the average latency between 
> when a message is sent and when the recipient receives it.
>  
>
>> There is also web sockets in HTML5.
>> <URL:
>> http://www.htmlgoodies.com/html5/tutorials/making-html5-websockets-work.html
>> >
>> Gluon/contrib has websocket_messaging.py.
>>
>
> To handle the shortcomings of "short polling", you can instead use 
> websockets (or long-polling, which maintains a long-held HTTP connection 
> with the server until a new message is received). However, you need a web 
> server and application that can handle many long-held open connections. To 
> address this need, web2py includes websocket_messaging.py, as noted above 
> -- it makes use of the Tornado web server to handle the websocket 
> connections. You can also use various realtime messaging services (e.g., 
> Fanout <https://fanout.io/>), or something like Pushpin 
> <http://pushpin.org/> (an open source proxy server used by Fanout), which 
> is probably a bit more robust and full-featured than websocket_messaging.py.
>
> Anthony
>

Thanks for the additional pointers.
 

/dps
 

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