I'm working on a website for a game, the engine of which involves a heirarchy of custom classes. I need to find some way to store the gamestate between sessions, so that logged-in users can pick up a game from one of their associated characters from where they last saved.
My original idea was to pickle the game engine and store it in a text or blob field in my db.characters table, so that each character would have their associated gamestate stored in the same table. However, when trying a text field, the pickled object wasn't escaped correctly so it threw an SQLite error; using a binary pickle stored in a blob field, it threw a "<class> is not the same as object" PicklingError. Are there ways to get around either of these errors? Or is there some other way I should be storing the game sessions? There are enough variables and nested objects that storing them in individual fields of a table would be a real pain; I thought about trying to integrate ZODB, but I have no idea if web2py plays nice with object databases. Any suggestions? Thanks! -- Resources: - http://web2py.com - http://web2py.com/book (Documentation) - http://github.com/web2py/web2py (Source code) - https://code.google.com/p/web2py/issues/list (Report Issues) --- You received this message because you are subscribed to the Google Groups "web2py-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to web2py+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.