On 3/29/25 09:26, Simon Ser wrote:
I would also highlight that we need to seamlessly switch between HW fixed-function blocks and shaders/CPU with no visible difference. Depending on the content being displayed we might need to fallback to shaders/CPU at any time. (A classic example would be a new notification popup preventing us from leveraging KMS planes.)
Yes that would be the goal. Is there any part of the docs that still need revising to clarify this?