On 3/29/25 09:26, Simon Ser wrote:
I would also highlight that we need to seamlessly switch between HW
fixed-function blocks and shaders/CPU with no visible difference. Depending on
the content being displayed we might need to fallback to shaders/CPU at any
time. (A classic example would be a new notification popup preventing us from
leveraging KMS planes.)

Yes that would be the goal.

Is there any part of the docs that still need revising to clarify this?

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