I haven't heard about subwavelets before. Is it in the whitepapers?

On Wed, Feb 23, 2011 at 00:21, Paul Thomas <[email protected]> wrote:

> The simplest would just be to have subwavelts. In that they are two
> wavelets
> with distinct histories, but one is in the other. But regardless their
> histories
> are only interweaved after merging.  If you are copying over, then
> esscailly
> that is a snapshot with no history. subwavelts they are distinct entities.
> The
> exist both separately and with one embedded in another.
>
>
>
>
> ----- Original Message ----
> From: Sean Wendt <[email protected]>
> To: [email protected]
> Sent: Tue, 22 February, 2011 22:55:35
> Subject: Re: is wave playback a priority right now?
>
> I was contemplating the things said in the "What is Google Wave?" video
> about the monster: email is bad because of the fragmentation of a
> conversation thread, so wave unifies the history and you can invite
> everyone
> and it is good.
>
> But what if you wanted to apply the same improvement to wave itself and
> merge two waves?
>    Is crossposting currently the only option?
>    If we made merging possible, would the result have a history-'tree' with
> its root in then present? Otherwise, how would the histories be weaved
> together? How would the separate contents of the two waves appear after
> merging?
>    Or should merging be done using linking, with a blip as a mountpoint
> inside the wave, which you can then also use to mount userspace filesystems
> from your computer, on the moon, sitting on a pile of pizza, made of
> kryptonite. Ignore that last part.
>
> On Tue, Feb 22, 2011 at 16:41, Juan Antonio Osorio <[email protected]
> >wrote:
>
> > Hi all,
> >
> > We currently need the playback because we are developing a wave-based
> > application with educational purposes. This application is part of a
> > research
> > involving "context intelligence", which, in this particular case, is how
> > students
> > interact in a collaborative environment such as the Wave Client. In this
> > application, playback is a key feature, because it gives researchers the
> > possibility of looking at the student's progress throughout various
> tests,
> > thus
> > being a very important source of information.
> >
> > Students will be solving "Database modelling"-like problems, and creating
> > ER Diagrams (using a Gadget that was previously programmed for GWave).
> >
> > What I was thinking for the playback, was using the WaveletContainer
> that's
> > stored locally, and applying the Deltas (that where stored in the
> > DeltaStoreBasedWaveletState) to a temporary Document that would be
> > created exclusively for playback purposes.
> >
> > We're still not sure how to implement this but hopefully, we'll get a
> > clearer
> > perspective of the code within these weeks. Thanks for the ideas, and any
> > more suggestions are more than welcome.
> >
> > On Tue, Feb 22, 2011 at 8:22 AM, Thomas Wrobel <[email protected]>
> > wrote:
> >
> > > Speaking as a gwave user, the most useful aspect of playback was when
> > > something went wrong, accidental deletion or copying over of content.
> > > (usually with a crash too if the wave was big...)
> > > Being able to revert to a previous version via the playback was the
> > > easiest way to solve the problem.
> > >
> > > Speaking as someone working on a Augmented Reality use case for
> > > wfp...essentially not dealing with text at all, but 3d models placed
> > > and positioned with data stored in blips. The idea of playing back the
> > > whole creation of a 3d scene is very appealing. (especially if the
> > > scene was made by a large group collaboration).
> > >
> > > So those are the two use's in my mind and while I have no real
> > > knowledge of the inner workings of the wave client or server beyond an
> > > overview of the protocol, it seems having "key frames" might be the
> > > best compromise solution between storage and loading speed.
> > >
> > > -Thomas
> > > arwave.org
> > >
> > > ~~~~~~
> > > Reviews of anything, by anyone;
> > > www.rateoholic.co.uk
> > > Please try out my new site and give feedback :)
> > >
> > >
> > >
> > > On 22 February 2011 15:06, Paul Thomas <[email protected]> wrote:
> > > > Thanks is interesting.
> > > >
> > > > One point of playback is to quickly get updated on what you have
> > missed.
> > > So
> > > > therefore you don't really have to have have every singe change.
> > > >
> > > > It is kind of like flicking through the unread blips, except that
> > doesn't
> > > have
> > > > blip level history. I would be good if you could flick through unread
> > > changes.
> > > >
> > > > Using history to revert or fork wave might be used less often so that
> > > sort of
> > > > history doesn't need to be played back smoothly, it just needs to be
> > > usable.
> > > >
> > > >
> > > >
> > > >
> > > > ----- Original Message ----
> > > > From: David Hearnden <[email protected]>
> > > > To: [email protected]
> > > > Sent: Tue, 22 February, 2011 12:43:23
> > > > Subject: Re: is wave playback a priority right now?
> > > >
> > > > Hi Gerardo,
> > > >
> > > > It depends on what kind of playback experience you would like.
> > > >
> > > > In Google Wave, playback does not necessarily play things
> > > chronologically,
> > > > but instead can reorder things to make the history simpler.  e.g., if
> > two
> > > > users A and B are concurrently adding their own replies, then the
> > > playback
> > > > history can show A's complete reply as one history frame, then B's
> > reply
> > > in
> > > > a subsequent frame, even though there was no point in chronological
> > > history
> > > > where A's reply was complete and B hadn't started replying  ...if
> that
> > > makes
> > > > sense.  So mild reordering of the operation history in order to make
> it
> > > > simpler is one complex part of playback.
> > > >
> > > > Another part of playback is grouping segments of history into
> "frames",
> > > > where the boundaries between frames are historically interesting
> events
> > > > (starting editing, stopping editing, participants being added and
> > > removed,
> > > > etc).  Finding a good set of rules to group operations into useful
> > frames
> > > is
> > > > another complex part of playback.
> > > >
> > > > Being able to step backwards as well as forwards adds more
> complexity,
> > > > because of the difference between "reversible" and "invertible" ops
> > (the
> > > > inverse of an invertible op is derivable from the op itself; the
> > inverse
> > > of
> > > > a reversible op, however, depends on the state to which it is
> applied).
> > > >
> > > > There are many other cases where adding some improvement to the
> feature
> > > can
> > > > add significant complexity, e.g., efficiently moving wave state
> between
> > > two
> > > > frames points in history, rather than applying all the operations one
> > by
> > > > one.
> > > >
> > > > So starting out with a simple goal of just playing back the
> operations
> > > > individually, in order to play forwards through history, would be a
> > good
> > > > start.  Perhaps adding in some simple framing (no re-ordering) to
> group
> > > ops
> > > > based on timestamp so that chunks of edits appear as a single frame?
>  I
> > > > think that would be the start of a reasonably usable playback
> feature.
> > > The
> > > > web client can create a wave model on an empty state, stub out the
> > > incoming
> > > > operation stream component (MuxConnector) with a new one that's
> hooked
> > up
> > > > some play/pause UI control, and fetch the entire operation history
> from
> > > the
> > > > server, putting those ops in the operation stream based on that UI
> > > control.
> > > > It will be probably be quite slow, and won't scale for waves with big
> > > > history, but it's certinaly a great start.
> > > >
> > > > Beyond that, you'd probably want to have a separate endpoint (maybe
> > even
> > > a
> > > > separate protocol, rather than the client/server operation protocol)
> > for
> > > > delivering a more compact representation of the history to the
> client.
> > > > e.g., do some basic framing, and compose the ops in each frame
> together
> > > to
> > > > only a few ops per frame.  That will significantly reduce the
> > client-side
> > > > processing, and sounds reasonably doable right now.
> > > >
> > > > -Dave
> > > >
> > > > On Tue, Feb 22, 2011 at 6:31 AM, Gerardo Lozano <[email protected]
> >
> > > wrote:
> > > >
> > > >> What would be the best way to approach playback implementation?
> > > >>
> > > >> This is what we've got:
> > > >>
> > > >> We've been looking at the code for the past few days now, and we
> think
> > > that
> > > >> a good approach is to somehow get the a history of the wavelet
> deltas
> > > >> (either from memory of from store) and then either apply the delta
> > (done
> > > >> with or in an Instance WaveletState) or append (done with or in an
> > > instance
> > > >> of WaveletProvider them each time the playback is requested.
> > > >>
> > > >> To us, it seems that the most viable way to implement playback is to
> > get
> > > >> the
> > > >> delta history from the store (with last week's implementation) and
> > then
> > > >> somehow build up from that.
> > > >>
> > > >> What would you guys recommend doing?
> > > >>
> > > >>
> > > >>
> > > >> 2011/2/8 James Purser <[email protected]>
> > > >>
> > > >> > Not at the moment, but if anyone wants to pick it up and run with
> > it,
> > > >> then
> > > >> > please feel free :)
> > > >> >
> > > >> > James
> > > >> >
> > > >> > On Wed, Feb 9, 2011 at 5:17 AM, Yuri Z <[email protected]> wrote:
> > > >> >
> > > >> > > AFAIK - playback is not a priority at the moment and no one is
> > > working
> > > >> on
> > > >> > > it. If someone does - please correct me.
> > > >> > >
> > > >> > > 2011/2/8 Gerardo Lozano <[email protected]>
> > > >> > >
> > > >> > > > Hi everybody!
> > > >> > > >
> > > >> > > > Is anybody planning on working on wave playback? This is on
> the
> > > WIAB
> > > >> > > > roadmap, but it has a blank status.
> > > >> > > >
> > > >> > > > Thanks!
> > > >> > > >
> > > >> > > > --
> > > >> > > >
> > > >> > > > Gerardo L.
> > > >> > > >
> > > >> > >
> > > >> >
> > > >>
> > > >>
> > > >>
> > > >> --
> > > >>
> > > >> Gerardo L.
> > > >>
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> >
> >
> >
> > --
> > Juan Antonio Osorio R.
> > e-mail: [email protected]
> >
> > "All truly great thoughts are conceived by walking."
> > - F.N.
> >
>
>
>
>
>

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