> 1) running the Pro version from www.conduits.com. It sits for a while,
> flashes a dialog (too quickly to read) and then goes away. I thought it
> might be that my server's (W2K) screen is too big (1600x1200x16bpp) so I
> reduced it to 640x480x8bpp. No difference. I have tested the vnc server
from
> other places and it works, so that's not the problem.
Change the display resolution from 8bpp to 16 again, otherwise you'll
probably get the chunky/planar pixel error and no client will be able to
connect!
> 2) building the source for the Pro emulator. This works, so the source is
> doing what is expected. I don't have an actual Pro device, so when I try
to
> connect via the emulator (running on the same machine as the server), I
get
> a "can't connect to yourself" error dialog.
You can set the AllowLoopback registry entry to enable loopback connections
and thus display your own display inside the emulator in a hideous,
recursive manner.
> 3) building the source for PocketPC. I got compile errors (the internal
> "log" class vs. the "log()" builtin math.h function). when I made those -
> and the bad library references - go away, I get an executable that dies
at
> this line:
>
> if (!SetThreadPriority(t->handle, nt_priority(PRIORITY_NORMAL)))
>
> within
>
> omni_thread::init_t::init_t(void)
>
> Has anyone resolved this?
Does the PocketPC actually do proper threading with priorities (is it a
WinCE platform?)?
Cheers,
James "Wez" Weatherall
--
"The path to enlightenment is /usr/bin/enlightenment"
Laboratory for Communications Engineering, Cambridge - Tel : 766513
AT&T Labs Cambridge, UK - Tel : 343000
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