Hi,

All the games from choiceofgames.com are fully accessible; your answers to 
multiple choice questions determines how the game is played out.  You  never 
have to play the game the same way twice.

The games are in the app store.

>From the website:  
We have chosen to develop multiple-choice games for several reasons. First and 
foremost, we like to focus on interesting choices. Many games work by 
surrounding interesting choices with lots of tactical play or interactions with 
a set of game systems. That can be fun, but it means that relatively little of 
the playing experience is about making choices at a high-level. In contrast, by 
creating a game system that is all about multiple-choice interactions, we can 
focus on the choices we find interesting—moral choices, trade-offs between 
different values and characteristics, and so forth. When you play one of our 
games, you should be making meaningful choices all the time.

It’s worth stressing that last bit: games need meaningful choices to be 
interesting. If your choices are not meaningful, then you’re really just going 
through the motions. By structuring all game interactions as multiple-choice 
questions, we focus our attention as game designers on making sure that every 
choice that the player makes is meaningful. Of course, several different things 
can make a choice meaningful. In some cases, it determines the flow of the game 
from then on, even whether the protagonist lives or dies. In other cases, the 
choices are meaningful because they help the player explore and define who 
their character is. What makes your character tick can be among the most 
meaningful sorts of choices, even if it has no direct effect on the outcomes of 
the game. Other varieties of games can lose the meaningfulness of their choices 
by focusing the player’s attention on solving a puzzle of sorts: how do I best 
achieve a well-defined goal? Nothing wrong with that, but we prefer in our 
design to focus on something else.

Finally, multiple-choice structures enable us to both construct a meaningful 
story with narrative, character development, and so forth while also allowing 
the player meaningful control over the story’s development. A tension exists 
between allowing player choice and facilitating a satisfying story. 
Multiple-choice structures offer a potential way to bridge that problem. It 
restricts player options, but the pay-off for that is the opportunity to 
construct stories that work.
On Feb 27, 2013, at 5:39 PM, Roosevelt Bradley 3 wrote:

> Hi every one I am wondering what kind of accessible games are their for blind 
> people 
> 
> Sent from my iPhone
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