d->MaySwitchTransponder(Channel) is always false here

Please review,
Sergey Chernyavskiy.

---
 device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/device.c b/device.c
index 18867cd..542d120 100644
--- a/device.c
+++ b/device.c
@@ -342,7 +342,7 @@ cDevice *cDevice::GetDeviceForTransponder(const cChannel 
*Channel, int Priority)
          if (d->ProvidesTransponder(Channel)) {
             if (d->MaySwitchTransponder(Channel))
                Device = d; // this device may switch to the transponder 
without disturbing any receiver or live view
-            else if (!d->Occupied() && d->MaySwitchTransponder(Channel)) { // 
MaySwitchTransponder() implicitly calls Occupied()
+            else if (!d->Occupied()) { // MaySwitchTransponder() implicitly 
calls Occupied()
                if (d->Priority() < Priority && (!Device || d->Priority() < 
Device->Priority()))
                   Device = d; // use this one only if no other with less 
impact can be found
                }
-- 
1.9.1


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