Hi, 
I'm not sure if I got it right: This patch reduces the amount of memory
that is needed for a osd by splitting the osd into several areas and
adjusting the bbp for each area.

Regards,

JW

Am Samstag, den 21.11.2009, 21:57 +0100 schrieb matthieu castet:
> Hi,
> 
> this patch try to handle case where the osd is limited (for example on ff 
> card).
> For that it try to split area, count the really needed bpp (all transparent 
> index can be merged together and will with my previous patch in osd.c).
> 
> Also it fix a bug in the current version : removing all the transparent 
> baground area is ok only if it is recomputed at each draw. Otherwise a 
> highlight request can happen outside the computed area.
> 
> With this patch I can navigate in dvd menu that produce oeOutOfMemory before.
> 
> Matthieu
> 
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