On Mon, Aug 19, 2019 at 5:19 PM Sudheer Kumar <kumsudh...@gmail.com> wrote: > > Hello everyone, > I am struggling wrapping and unwrapping the c++ object (MYCLASS) . below > is the sample code i have written for my exact requirement: > > > void Update_Rotation(const v8::FunctionCallbackInfo<v8::Value>& info); > > class MYCLASS { > public: > > Point(D_TYPE1 *par1) : rotate(par1) { } > > D_TYPE1 *rotate; > > void run_script() > { > v8::V8::InitializeICUDefaultLocation(argv); > v8::V8::InitializeExternalStartupData(argv); > std::unique_ptr<v8::Platform> platform = > v8::platform::NewDefaultPlatform(); > v8::V8::InitializePlatform(platform.get()); > v8::V8::Initialize(); > > v8::Isolate::CreateParams create_params; > create_params.array_buffer_allocator = > v8::ArrayBuffer::Allocator::NewDefaultAllocator(); > v8::Isolate* isolate = v8::Isolate::New(create_params); > v8::Isolate::Scope isolate_scope(isolate); > > v8::Isolate::Scope isolate_scope(isolate); > > // Create a stack-allocated handle scope. > v8::HandleScope handle_scope(isolate); > > // Create a template for the global object. > v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate); > > /* Here the internal field count is set to 1 which means the object has one > internal field, with an index of 0, that points to a C++ object.*/ > global->SetInternalFieldCount(1); > > // Bind the 'update_rotation' function > global->Set(v8::String::NewFromUtf8(isolate, "update_rotation", > v8::NewStringType::kNormal).ToLocalChecked(), > v8::FunctionTemplate::New(isolate, Update_Rotation)); > // Create a new context. > v8::Local<v8::Context> context = v8::Context::New(isolate, NULL, global); > //Persistent<Context> context = v8::Context::New(isolate, NULL, global, > nullptr); > > // Enter the context for compiling and running the script. > v8::Context::Scope context_scope(context); > > Local<Object> obj = global->NewInstance(context).ToLocalChecked(); > obj->SetInternalField(0, External::New(isolate, this)); > /* My JS script */ > v8::Local<v8::String> source = v8::String::NewFromUtf8(isolate, "var > rotate_status = > update_rotation();",v8::NewStringType::kNormal).ToLocalChecked(); > //exception handler > v8::TryCatch try_catch(isolate); > > printf("Script : compilation started\n"); > // Compile the source code. > v8::Local<v8::Script> script = v8::Script::Compile(context, > source).ToLocalChecked(); > printf("Script : compilation compilation done\n"); > printf("Script : Running started\n"); > // Run the script to get the result. > v8::Local<v8::Value> result = script->Run(context).ToLocalChecked(); > } > }; > > void Update_Rotation(const v8::FunctionCallbackInfo<v8::Value>& info) { > Local<Object> self = info.Holder(); > Local<External> wrap = Local<External>::Cast(self->GetInternalField(0)); > void* ptr = wrap->Value(); > MYCLASS* temp_sp = static_cast<MYCLASS*>(ptr); > //--> Here i am always getting null pointer > D_TYPE1 *rotate_ptr = static_cast<Point*>(ptr)->rotate; > > rotate_ptr->Update(); > } > > > int main() > { > D_TYPE1 *sample_rotate_obj = new D_TYPE1(); > MYCLASS test_obj(sample_rotate_obj); > > test_obj.run_script(); > } > > > Can anyone plz suggest how to fix it to get valid pointer to my object? > > Thanks in advance ... > > Regards > Sudheer
To summarize what your code does: 1. It creates an ObjectTemplate for the global template. 2. It passes that ObjectTemplate to Context::New() 3. It then creates a new instance of the same ObjectTemplate and sets its internal field #0. In other words, two instances are created: once by you, once (implicitly) by Context::New(). The one you created manually isn't used. When JS code calls your update_rotation() method, it does so using the instance that Context::New() created. I didn't test but calling context->Global()->SetInternalField() might fix your issue. -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/v8-users/CAHQurc8cHNrrvHXHP27c-2vaQ%3DurW6Jg8%2BxLSQSw2HcQbaqaag%40mail.gmail.com.