The public interface is V8InspectorImpl, but it probably requires more effort than ConsoleDelegate itself. d8 gets away with not using it, in favor of the non-public api.
> On Feb 5, 2019, at 11:26 AM, Gerry Sweeney <gezz...@gmail.com> wrote: > > Hi Caitlin, > > Thanks for the insight, I cannot find a public interface for > debug::SetConsoleDelegate() so I guess that's not an option. I guess I could > look at the inspector API and see what I can find there. Right now I think > I am favoring the simplicity of the other suggestion to just roll my own > object and replace the default one. > > Thanks for the pointer though, and of course the response, if I do find a way > to do this I will post back for others. > > Thank you, > > Gerry > > >> On Tuesday, February 5, 2019 at 3:12:28 PM UTC, Caitlin Potter wrote: >> >> >> > On Feb 5, 2019, at 10:02 AM, Gerry Sweeney <gez...@gmail.com> wrote: >> > >> > Hello Caitlin, >> > >> > First of all, thank you for your response, and yes you are right I should >> > have been far clearer in my question, please let me clarify. >> > >> > I have a process, is an x64 C++ application that normally runs as a >> > Windows service or a Linux Deamon, its job is to provide a way for our >> > user to write application logic in JavaScript, which we then invoke using >> > a REST type API. Under normal circumstances, this project runs as a >> > service, but when working on the code, it's essentially running as a >> > Windows console application, anything emitted on stdout appears in the >> > console window of the running process. The process is conceptually similar >> > to a Node.js server process. >> > >> > This process is written in C++ and embeds V8, and in the current model, we >> > create an Isolate and Context per API request made, and when we process a >> > request, we are loading some JavaScript from a cache and executing it. >> > As part of the embedding, we have created a number of native objects in >> > C++ that are exposed in the JavaScript domain, classes that provide access >> > to the underlying database, memory cache and other relates to web >> > services. >> > >> > When we write JavaScript we have to debug it, and in the absence of using >> > CDT for remote debugging (which we are in the process of implementing), we >> > could at least do with using console.log(). We have implemented a >> > websocket interface that on a call by call basis allows our C++ code to >> > send arbitrary content back to the developer (of the JavaScript) >> > workstation. >> > >> > So I need a way of implementing console.log() where I can redirect its >> > output to my own websocket. My intention was to create an object called >> > "console" and create a function on that object called "log()" and create >> > an instance of that object in the global namespace, thus simulating the >> > console.log() web developers are used in browsers. >> > >> > However, what I found is, without me creating these objects, they appear >> > to already exist in the default implementation of v8. In other words, if I >> > write console.log("Hello, World") the script runs without error, which >> > tells me that the console object exists, and the log() function exists. >> > >> > So rather than re-invent the wheel and implement my own version of >> > console.log() I thought it might just be simpler to find a way to capture >> > the output of what already exists. Thing is, I have no idea where to >> > start. >> > >> > Also, which console.log() implementation are you using? The one from >> > d8-console.cc? One from Node.js or Chromium? A custom one? >> > I am assuming that the embedded V8 library includes by default the console >> > object >> >> Ah I see you're right, this is now included in the initial context. It looks >> like you need to use `debug::SetConsoleDelegate(isolate, ConsoleDelegate*)` >> in order to provide the behaviour you want --- however, I'm not sure how >> this is exposed to the public API. Inspector folks could help more with >> that. >> >> It looks like by default, the Isolate's console_delegate_ is null, and the >> builtin console.log returns early if that's the case. >> >> > We are using 6.9.167 of the v8 engine in this project. >> > >> > I hope that makes more sense now - sorry for the poor quality initial >> > question. >> > Gerry >> > >> > >> > -- >> > -- >> > v8-users mailing list >> > v8-u...@googlegroups.com >> > http://groups.google.com/group/v8-users >> > --- >> > You received this message because you are subscribed to the Google Groups >> > "v8-users" group. >> > To unsubscribe from this group and stop receiving emails from it, send an >> > email to v8-users+u...@googlegroups.com. >> > For more options, visit https://groups.google.com/d/optout. >> > > -- > -- > v8-users mailing list > v8-users@googlegroups.com > http://groups.google.com/group/v8-users > --- > You received this message because you are subscribed to the Google Groups > "v8-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to v8-users+unsubscr...@googlegroups.com. > For more options, visit https://groups.google.com/d/optout. -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. 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