Hi. I am trying to build v8 engine on 64x windows 10 and embed it in a 
visual studio project. I have managed to build it in release as a static 
monolith lib, but I have no success in building it in debug. I have tried 
it either way building it dynamically but I get a runtime error saying 
missing entry point in dll and as a static lib where i 
get _ITERATOR_DEBUG_LEVEL mismatch link error, though I specified 
is_debug=true in configruation. Here are some configuration in which I 
failed.

1.
is_component_build = false
is_debug = true
target_cpu = "x64"
use_custom_libcxx = false
v8_monolithic = true
v8_use_external_startup_data = false
is_clang = false
v8_enable_backtrace = true
v8_enable_slow_dchecks = true
v8_optimized_debug = false

2.
is_debug = true
target_cpu = "x64"
v8_enable_backtrace = true
v8_enable_slow_dchecks = true
v8_optimized_debug = false
is_component_build = false
v8_static_library = true
is_clang = false

3.
is_debug = true
target_cpu = "x64"
v8_enable_backtrace = true
v8_enable_slow_dchecks = true
v8_optimized_debug = false
is_clang = false

4.
is_component_build=false
v8_enable_i18n_support=false
v8_enable_slow_dchecks=false
v8_monolithic=true
v8_static_library=true
v8_use_external_startup_data=false
v8_use_snapshot=true
target_cpu="x64"
v8_target_cpu="x64"
is_debug=true
v8_optimized_debug=true
is_clang=false
treat_warnings_as_errors=false


Any help would be much appreciated. 

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