I got the same issue when I wanted to build hello-world.cc using g++. And I ar .o files in buildtools/thirdparty/libc++ and libc++abi, then link those static libraries. It can work, however since I want to use std::regex functions in hello-world.cc, this program threw bad_cast and crashed.
Any help to address this issue? 在 2017年9月8日星期五 UTC+8下午11:52:17,Kenton Varda写道: > > Hi v8-users, > > My C++ server app statically links against v8. > > My build broke when updating from 6.0 to 6.1. It looks like V8 now pulls > in and builds libc++ as part of its own build. However, no libc++.a is > generated, nor are the libc++ objects included in the regular static > library outputs. So, naturally, I get link errors. > > I tried manually linking in the libc++ object files, but this reveals a > second problem: I also link against the system-installed libprotobuf, which > uses libstdc++. As libprotobuf uses std types in its ABI (my bad), this > means my app needs to be linked against libstdc++ as well. I can't > statically link against both C++ libs as this produces duplicate symbols. > > Is there a recommended approach to take here? Can I tell v8 to use > libstdc++? Or do I need to vendor in libprotobuf so that I can build > everything against libc++ from here on out? > > Thanks, > -Kenton > -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.