Hi. A cursory look at the code tells me you aren't quite aware of the existence of the "monster" called GC in v8. You can't just store the return value of a call for later use, there ain't any guarantee the monster won't devour it before you get to it :-). Search for the term Persistent in this group, and maybe you will find the answer. Hope it helps.
On Friday, January 24, 2014 2:23:06 PM UTC-6, Pierre Saunier wrote: > > Hi, > > I want to use V8 as the scripting engine of my 3D modeler... but for the > moment, I have some troubles... > > basicaly, I have a structre like this: > typedef struct > { > v8::Isolate* isolate; > v8::Handle<v8::ObjectTemplate> global; > v8::Handle<v8::Context> context; > v8::Handle<v8::Script> script; > }v8ScriptEngineDef; > > > a function to compile a script: > int scriptCompile(char *fileName, char *code, v8ScriptEngineDef *v8Engine, > scriptExternalFuncDef *externalFunc) > { > > v8::HandleScope handle_scope(v8Engine->isolate); > v8Engine->global = v8::ObjectTemplate::New(); > v8_create_file_obj(v8Engine->isolate, v8Engine->global); > v8_create_color_obj(v8Engine->isolate, v8Engine->global); > v8_create_image_obj(v8Engine->isolate, v8Engine->global); > v8_create_gui_obj(v8Engine->isolate, v8Engine->global); > > v8Engine->global->Set(v8::String::NewFromUtf8(v8Engine->isolate, > "console"), > v8::FunctionTemplate::New(v8Engine->isolate, > v8_console)); > > v8Engine->context = v8::Context::New(v8Engine->isolate, NULL, > v8Engine->global); > if(v8Engine->context.IsEmpty()) { > scriptEngineAddToConsole(v8Engine, "Error creating context\n"); > return FALSE; > } > v8Engine->context->Enter(); > > v8::TryCatch try_catch; > v8::Handle<v8::String> v8fileName = > v8::String::NewFromUtf8(v8Engine->isolate, > fileName); > v8::Handle<v8::String> v8code = > v8::String::NewFromUtf8(v8Engine->isolate, code); > v8Engine->script = v8::Script::Compile(v8code, v8fileName); > if(v8Engine->script.IsEmpty()) > { > // Print errors that happened during compilation. > ReportException(v8Engine, v8Engine->isolate, &try_catch); > return false; > } > v8Engine->context->Exit(); > // scriptRun(engine); > > > return TRUE; > } > > and a running function: > int scriptRun(v8ScriptEngineDef *v8Engine) > { > v8::HandleScope handle_scope(v8Engine->isolate); > v8::TryCatch try_catch; > v8Engine->context->Enter(); > v8::Handle<v8::Value> result = v8Engine->script->Run(); > if (result.IsEmpty()) > { > assert(try_catch.HasCaught()); > // Print errors that happened during execution. > ReportException(v8Engine, v8Engine->isolate, &try_catch); > return false; > } > assert(!try_catch.HasCaught()); > if (!result->IsUndefined()) > { > // If all went well and the result wasn't undefined then print > // the returned value. > v8::String::Utf8Value str(result); > const char* cstr = *str; > scriptEngineAddToConsole(v8Engine, (char *)cstr); > } > v8Engine->context->Exit(); > return true; > } > > The problem is if I call the running function from the Compile function > (in comment), everythink is working fine. > But, If I call the compile fonction, then the run function... crash!!! > > > Can somebody explain me what I am doing wrong? > > > thanks, > > Pierre > -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.