As Kristian has said, this can normally be managed with block & delegate.
Another way is to declare (or TypeCoerce) your block as a RenderCommand. You can return a RenderCommand from any render phase method. A RenderCommand can delegate to other RenderCommands. Note that rendering mimics tail recursion and can be hard to get your head around :) On 2 Dec 2013 06:25, "Kristian Marinkovic" <kristian.marinko...@gmail.com> wrote: > Yes it is possible. Usually you use a Delegate component to render a Block. > > Cheers > Kris > Am 01.12.2013 23:53 schrieb "Boris Horvat" <horvat.z.bo...@gmail.com>: > > > Is there any way to pass a block as a parameter and then to render it? > > > > I have checked a tree component and I have seen it renders it manually. > Is > > there any way to achieve this by simply passing few parameters around? > > > > Cheers > > > > -- > > Sincerely > > *Boris Horvat* > > >