As Kristian has said, this can normally be managed with block & delegate.

Another way is to declare (or TypeCoerce) your block as a RenderCommand.
You can return a RenderCommand from any render phase method.

A RenderCommand can delegate to other RenderCommands. Note that rendering
mimics tail recursion and can be hard to get your head around :)

 On 2 Dec 2013 06:25, "Kristian Marinkovic" <kristian.marinko...@gmail.com>
wrote:

> Yes it is possible. Usually you use a Delegate component to render a Block.
>
> Cheers
> Kris
> Am 01.12.2013 23:53 schrieb "Boris Horvat" <horvat.z.bo...@gmail.com>:
>
> > Is there any way to pass a block as a parameter and then to render it?
> >
> > I have checked a tree component and I have seen it renders it manually.
> Is
> > there any way to achieve this by simply passing few parameters around?
> >
> > Cheers
> >
> > --
> > Sincerely
> > *Boris Horvat*
> >
>

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