On 2/16/2021 2:06 PM, RW wrote:
That's not a bad idea, but if anyone is interested I'd suggest copying
the character matching regexes into ordinary rules. Or better still into
template tags, so that they can be reused in multiple rules.
Agreed, RW.  Most of the stuff in there originated from rules to start with.
I do discuss it in the project's Wiki.  If one person's "kruft"  is someone else's
gain, that's fine with me.

It was the intent of this module to be useful enough for the Noob, yet
interesting enough for the Pros.  In your case, the latter.
I don't think there's much, if anything, in that module that benefits
from being in perl.
Counts and amounts; even variable arithmetic amounts based on counts.
Everything else is just a regex.

Also the "adaptive scoring" seems like a bad idea to me. The scores are
hard-coded fractions of one of the three thresholds. The choice of
which threshold is used is also hard-coded per rule. The only sense in
which it's adaptive is that it opposes an admin adjusting how
aggressive the filtering should be.
Yes, perhaps.  But armed with a rule, a score, and a baseline reference like
{chaos_tag}, I can deliver scoring with the EXACT weighting that the author
intended.  Downloading ANYBODY's rules is a risk, since one does not
know the context in which the rules were developed.  That's a Day 1 bitch
of mine to the SA Adminisphere.  'nuff said.

Also of interest to me are Time-Of-Day/Day-Of-Week scoring.
They only come out at night.

This is an ACTIVE project.  In the project's Discussion forums, I do outline
a development roadmap (To Do) and also a peek at what's coming up.

This includes incorporating TAG-ONLY modes.













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