Laird Nelson wrote:
I see. So suppose there is a plugin goal named world:destroy and I only
want to run it if the property evil.dictator is set. How would I do this?
I don't want it to be an error if someone tries to run it without said
property; I just want to silently do nothing. On the other hand, if that
property is set, then I would like to run the plugin goal.
From where I sit this seems to be impossible.
This is just from the top of my head so I haven't tried it but I think
this will work:
<goal name="world:destroy">
<if test="${evil.dictator}">
<!-- destroy world -->
</if>
**</goal>
If the property evil.dictator is set to "true" then the world is
destroyed when the goal is run.
HTH,
Henry
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