On Wed, 2 Apr 2014, Digimer wrote:

On 02/04/14 03:46 PM, Bill Oliver wrote:
 On Wed, 2 Apr 2014, Digimer wrote:

> > Ya, just a little TMI. > > I think you will need something fairly custom HPC setup... You will
>  need to find a way to break your work up into pieces and send them out
>  the the various nodes, then collect the returned results and piece
>  them back together (and handle timeouts of jobs not returned by a
>  given node and re-issue to another node).
> > There are some projects out there that might work as a foundation, but
>  it's slipping outside my expertise (I'm an HA admin). I would suggest
>  stopping by freenode.net's #hpc channel and seeing what they might be
>  able to recommend.
> >
 I've run a small render farm back when I did forensic animations -- but
 you don't have to have the computers connected for a render farm.  But
 yeah, if I have 100 images and want to do ffts on all of them, I can run
 scripts on five machines that do 20 each.  I'd like to see if a "real"
 cluster would improve stuff.  In addition, some of the software I've
 used supports real parallelism.


 billo

How do you define "real cluster"?


Something that I can take *one* program compiled for parallelization that will 
distribute the processing among machines, as compared to running multiple 
invocations of a program on different machine, each chewing on a different 
dataset.

For instance, a render farm where I run 15 instances of Maya or Blender on 15 machines, each 
rendering a different set of frames to be later combined for an animation isn't a "real 
cluster" to me.  Running one instance of Maya or Blender to use the memory and processing of 
all 15 machines would be a "real cluster" for me -- assuming a parallel version of Maya 
or Blender that could do that, of course.

billo
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