On Thu, 27 May 2021 14:04:28 +0100
Tethys wrote:

> I'd also say that they've significantly heavier weight than pulseaudio
> was. Between then, pipewire and pipewire-pulse are consistently using
> 10% of my available CPU time between them, which is insane.

I just tried playing a youtube video while running top
and the max I saw pipewire hit was 1.7%, it was normally at 1.3%.
I didn't see pipewire-pulse at all (isn't that only needed if
you want a pulse compatibility layer running?)

I don't do any exotic audio usage, but the only difference
I've seen is that it no longer takes audio a second or two
to start working again if I pause a youtube video for a while
then come back later and start it up again. I used to always
miss a second or so with pulse.
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