Before KIP-447 I understood the use of transactional.id to prevent us from zombies introducing duplicates, as explained in this talk https://youtu.be/j0l_zUhQaTc?t=822. So in order to get zombie fencing working correctly we should assign producers with a transactional.id that included the partition id, something like <application><topic>-<partition-id>, as shown in this slide https://youtu.be/j0l_zUhQaTc?t=1047 where processor 2 should use the same txnl.id A as the process 1 that crashed. This prevented us from having process 2 consuming the message again and committing, while process 1 could come back to life and also commit the pending transaction, hence having duplicates message being produced. In this case process 1 will be fenced by having an outdated epoch.
With KIP-447 we no longer have that potential scenario of two pending transactions trying to produce and mark a message as committed, because we won't let process 2 even start the transaction if there is a pending one (basically by not returning any messages since we reject the Offset Fetch if a there is a pending transaction for that offset partition). This is explained in this post https://www.confluent.io/blog/simplified-robust-exactly-one-semantics-in-kafka-2-5/#client-api-simplification Having that, I don't see anymore the value of transactional.id or how I should configure it in my producers. The main benefit of KIP-447 is that we no longer have to start one producer per input partition, a quote from the post "The only way the static assignment requirement could be met is if each input partition uses a separate producer instance, which is in fact what Kafka Streams previously relied on. However, this made running EOS applications much more costly in terms of the client resources and load on the brokers. A large number of client connections could heavily impact the stability of brokers and become a waste of resources as well." I guess now I can reuse my producer between different input partitions, so what transactional.id should I assign to it and why should I care, isn't zombie fencing resolved by rejecting offset fetch already? Thanks.