I sent around a wiki a few weeks back proposing a set of client
improvements that essentially amount to a rewrite of the producer and
consumer java clients.

https://cwiki.apache.org/confluence/display/KAFKA/Client+Rewrite

The below discussion assumes you have read this wiki.

I started to do a little prototyping for the producer and wanted to share
some of the ideas that came up to get early feedback.

First, a few simple but perhaps controversial things to discuss.

Rollout
Phase 1: We add the new clients. No change on the server. Old clients still
exist. The new clients will be entirely in a new package so there will be
no possibility of name collision.
Phase 2: We swap out all shared code on the server to use the new client
stuff. At this point the old clients still exist but are essentially
deprecated.
Phase 3: We remove the old client code.

Java
I think we should do the clients in java. Making our users deal with
scala's non-compatability issues and crazy stack traces causes people a lot
of pain. Furthermore we end up having to wrap everything now to get a
usable java api anyway for non-scala people. This does mean maintaining a
substantial chunk of java code, which is maybe less fun than scala. But
basically i think we should optimize for the end user and produce a
standalone pure-java jar with no dependencies.

Jars
We definitely want to separate out the client jar. There is also a fair
amount of code shared between both (exceptions, protocol definition, utils,
and the message set implementation). Two approaches.
Two jar approach: split kafka.jar into kafka-clients.jar and
kafka-server.jar with the server depending on the clients. The advantage of
this is that it is simple. The disadvantage is that things like utils and
protocol definition will be in the client jar though technical they belong
equally to the server.
Many jar approach: split kafka.jar into kafka-common.jar,
kafka-producer.jar, kafka-consumer.jar, kafka-admin.jar, and
kafka-server.jar. The disadvantage of this is that the user needs two jars
(common + something) which is for sure going to confuse people. I also
think this will tend to spawn more jars over time.

Background threads
I am thinking of moving both serialization and compression out of the
background send thread. I will explain a little about this idea below.

Serialization
I am not sure if we should handle serialization in the client at all.
Basically I wonder if our own API wouldn't just be a lot simpler if we took
a byte[] key and byte[] value and let people serialize stuff themselves.
Injecting a class name for us to create the serializer is more roundabout
and has a lot of problems if the serializer itself requires a lot of
configuration or other objects to be instantiated.

Partitioning
The real question with serialization is whether the partitioning should
happen on the java object or on the byte array key. The argument for doing
it on the java object is that it is easier to do something like a range
partition on the object. The problem with doing it on the object is that
the consumer may not be in java and so may not be able to reproduce the
partitioning. For example we currently use Object.hashCode which is a
little sketchy. We would be better off doing a standardized hash function
on the key bytes. If we want to give the partitioner access to the original
java object then obviously we need to handle serialization behind our api.

Names
I think good names are important. I would like to rename the following
classes in the new client:
  Message=>Record: Now that the message has both a message and a key it is
more of a KeyedMessage. Another name for a KeyedMessage is a Record.
  MessageSet=>Records: This isn't too important but nit pickers complain
that it is not technically a Set but rather a List or Sequence but
MessageList sounds funny to me.

The actual clients will not interact with these classes. They will interact
with a ProducerRecord and ConsumerRecord. The reason for having different
fields is because the different clients
Proposed producer API:
SendResponse r = producer.send(new ProducerRecord(topic, key, value))

Protocol Definition

Here is what I am thinking about protocol definition. I see a couple of
problems with what we are doing currently. First the protocol definition is
spread throughout a bunch of custom java objects. The error reporting in
these object is really terrible because they don't record the field names.
Furthermore people keep adding business logic into the protocol objects
which is pretty nasty.

I would like to move to having a single Protocol.java file that defines the
protocol in a readable DSL. Here is what I am thinking:

  public static Schema REQUEST_HEADER =

    new Schema(new Field("api_key", INT16, "The id of the request type."),

               new Field("api_version", INT16, "The version of the API."),

                 new Field("correlation_id", INT32, "A user-supplied
integer value that will be passed back with the response"),

                 new Field("client_id", STRING, "A user specified
identifier for the client making the request."));

To parse one of these requests you would do
   Struct struct = REQUEST_HEADER.parse(bytebuffer);
   short apiKey = struct.get("api_key");

Internally Struct is just an Object[] with one entry per field which is
populated from the schema. The mapping of name to array index is a hash
table lookup. We can optimize access for performance critical areas by
allowing:
   static Field apiKeyField = REQUEST_HEADER.getField("api_key"); // do
this once to lookup the index of the field
   ...
   Struct struct = REQUEST_HEADER.parse(bytebuffer);
   short apiKey = struct.get(apiKeyField); // now this is just an array
access

One advantage of this is this level of indirection will make it really easy
for us to handle backwards compatability in a more principled way. The
protocol file will actually contain ALL versions of the schema and we will
always use the appropriate version to read the request (as specified in the
header).

NIO layer

The plan is to add a non-blocking multi-connection abstraction that would
be used by both clients.

class Selector {
  /* create a new connection and associate it with the given id */
  public void connect(int id, InetSocketAddress address, intsendBufferSize,
int receiveBufferSize)
  /* wakeup this selector if it is currently awaiting data */
  public void wakeup()
  /* user provides sends, recieves, and a timeout. this method will
populate "completed" and "disconnects" lists. Method blocks for up to the
timeout waiting for data to read. */
  public void poll(long timeout, List<Send> sends, List<Send> completed,
List<Receive> receives, List<Integer> disconnects)
}

The consumer and producer would then each define their own logic to manage
their set of in-flight requests.

Producer Implementation

There are a couple of interesting changes I think we can make to the
producer implementation.

We retain the single background "sender" thread.

But we can remove the definition of sync vs async clients. We always return
a "future" response immediately. Both sync and async sends would go through
the buffering that we currently do for the async layer. This would mean
that even in sync mode while the event loop is doing network IO if many
requests accumulate they will be sent in a single batch. This effectively
acts as a kind of "group commit". So instead of having an "async" mode that
acts differently in some way you just have a max.delay time that controls
how long the client will linger waiting for more data to accumulate.
max.delay=0 is equivalent to the current sync producer.

I would also propose changing our buffering strategy. Currently we queue
unserialized requests in a BlockingQueue. This is not ideal as it is very
difficult to reason about the memory usage of this queue. One 5MB message
may be bigger than 10k small messages. I propose that (1) we change our
queuing strategy to queue per-partition and (2) we directly write the
messages to the ByteBuffer which will eventually be sent and use that as
the "queue". The batch size should likewise be in bytes not in number of
messages.

If you think about it our current queuing strategy doesn't really make
sense any more now that we always load balance over brokers. You set a
batch size of N and we do a request when we have N messages in queue but
this says nothing about the size of the requests that will be sent. You
might end up sending all N messages to one server or you might end up
sending 1 message to N different servers (totally defeating the purpose of
batching).

There are two granularities of batching that could make sense: the broker
level or the partition level. We do the send requests at the broker level
but we do the disk IO at the partition level. I propose making the queues
per-partition rather than per broker to avoid having to reshuffle the
contents of queues when leadership changes. This could be debated, though.

If you actually look at the byte path of the producer this approach allows
cleaning a ton of stuff up. We can do in-pace writes to the destination
buffer that we will eventually send. This does mean moving serialization
and compression to the user thread. But I think this is good as these may
be slow but aren't unpredictably slow.

The per-partition queues are thus implemented with a bunch of pre-allocated
ByteBuffers sized to max.batch.size, when the buffer is full or the delay
time elapses that buffer is sent.

By doing this we could actually just reuse the buffers when the send is
complete. This would be nice because since the buffers are used for
allocation they will likely fall out of young gen.

A question to think about is how we want to bound memory usage. I think
what we want is the max.batch.size which controls the size of the
individual buffers and total.buffer.memory which controls the total memory
used by all buffers. One problem with this is that there is the possibility
of some fragmentation. I.e. image a situation with 5k partitions being
produced to, each getting a low but steady message rate. Giving each of
these a 1MB buffer would require 5GB of buffer space to have a buffer for
each partition. I'm not sure how bad this is since at least the memory
usage is predictable and the reality is that holding thousands of java
objects has huge overhead compared to contiguous byte arrays.

-Jay

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