The only time I've seen Capabilities.screenDPI report an unexpected value
was because the mobile device manufacturer actually chose the incorrect
value on purpose. It was a tablet and they wanted to scale apps to phone
resolution, for some reason. Once I knew that, the unexpected behavior I
was seeing made complete sense.

I've been using Capabilities.screenDPI for years, and I think you should
too because it actually works well. The reports of it being unreliable
are... unreliable. At least that's been my experience, and I've been
building AIR mobile apps since the beginning.

- Josh


On Mar 4, 2017 10:15 PM, "bilbosax" <[email protected]> wrote:

My application is out of proof-of-concept and I am going to be writing the
final version.  I want everything to be on point right out of the gate, and
I need it to work on all devices reliably.  Laying out my components and
scaling them correctly will be key, and this all depends on screen DPI, but
unforunately, Capabilities.screenDPI is not a reliable way to get the
correct DPI.  Does anyone know of an ANE that fairly reliably reports the
correct DPI?  I have looked around, and remember reading about one
somewhere, but I have been unable to find one.

Thanks



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