Error: Error #3747
at flash.display::Loader/loadBytes()
at mx.core::MovieClipLoaderAsset()
at
_MyProject_mx_managers_SystemManager__embed_mxml_com_mll_myproject_assets_splashScreenImage_swf_1390261946()
at flash.display::Sprite()
at mx.core::FlexSprite()
at spark.core::SpriteVisualElement()
at com.avatarLibrary.assets.maleTop::Male_Torso_7_1()
at com.avatarLibrary.manager::AvatarBitmapManager/updateTop()
at com.avatarLibrary.manager::AvatarBitmapManager/createTorsoPreview()
at
com.mll.myproject.components.avatarCreatorComponents::AvatarPartButton/updateImage()
at
com.mll.myproject.components.avatarCreatorComponents::AvatarPartButton/commitProperties()
at mx.core::UIComponent/validateProperties()
at spark.components::Group/validateProperties()
at mx.managers::LayoutManager/validateProperties()
at mx.managers::LayoutManager/doPhasedInstantiation()
at mx.managers::LayoutManager/doPhasedInstantiationCallback()
I cannont reproduce this but see this error on our productive system...
maybe an iOS
-only problem?
I have an avatarPart-Library with abount 1000+ parts... some of them seem to
create this error...
The graphics are created by somthing linke var x:SpriteVisualElement = new
SomeFXG(); addElement(x);
(external swc)
Kind regards
Christian
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