On 4/14/15, 5:04 AM, "chris_d_k" <[email protected]> wrote:
>Hi, > > I have an itemRenderer with an fxg-Files as icon depending on the data. I >would prefer not to use special fxg-files for all densities - as it is a >vector. >When I add the fxg-Class in the iconFunction I get an ugly scaled icon >looks >like a not smoothly scaled bitmap. >I think setting "smooth = true" on the iconDisplay would fix the problem >but >would be bad for the performance. > >What is the best way to get the icon smooth (image quality and >performance). >Should I use a LabelItemRenderer and add and scale the fxg manually >instead? > I agree that you would want to first make sure the FXG is scaling properly. IconItemRenderer might be caching a bitmap of the FXG. -Alex
