In our application we've been getting a bunch of reports of "ArgumentError: Error #2015 / at flash.display::BitmapData() / at ...etc." errors - thrown both in our custom code and in the SDK code. (The applications are AIR and run on PCs and Macs - non-mobile only.)
Am I right in assuming that it's a case of the operating system refusing to allocate the memory required for the new BitmapData object? Could it be down to something else? PS: if the arguments to the BitmapData() constructor are wrong (either < 1, NaN, or their product is too large to allocate), the stack trace is "ArgumentError: Error #2015: Invalid BitmapData. / at flash.display::BitmapData/ctor() / at flash.display::BitmapData() / at ...etc.", so I imagine it's unrelated?
