So, since it’s ignored on anything other than retina displays, and all apps (not just AIR apps) are supposed to address all pixels, I don’t even understand why it has to be specified. Why would you want your graphics to be blurry?
On Dec 11, 2014, at 2:29 PM, Seth. <[email protected]> wrote: > OK here is the link, Apologize about my previous statement, i got little > confuse over that. > > http://help.adobe.com/en_US/air/build/WS2d929364fa0b81374fa5df4f129dca62884-8000.html > > the link is clear answer your question and also the GPU rendering. jsut > read the main window properties in the article > > On Thu, Dec 11, 2014 at 4:00 PM, Harbs <[email protected]> wrote: > >> Do you have a reference for that? How much more GPU? >> >> Most desktop AIR apps are not very GPU intensive. >> >> On Dec 11, 2014, at 9:11 AM, Seth. <[email protected]> wrote: >> >>> because "high" always require more GPU >>> >>> On Thu, Dec 11, 2014 at 3:56 AM, Harbs <[email protected]> wrote: >>> >>>> BTW, does anyone know why the default is “standard”? >>>> >>>> Why would you not want it to always be “high”? >>>> >>>> On Dec 11, 2014, at 12:16 AM, Harbs <[email protected]> wrote: >>>> >>>>> Never mind, I found it: >>>>> >>>>> <initialWindow> >>>>> <requestedDisplayResolution>high</requestedDisplayResolution> >>>>> </initialWindow> >>>>> >>>>> On Dec 10, 2014, at 11:53 PM, Harbs <[email protected]> wrote: >>>>> >>>>>> I have not tried compiling an AIR desktop app in some time. I just put >>>> together an AIR app (using Flex 4.12), and when I debug it, everything >>>> looks fine, but when I compile the app and run the deployed app, >> everything >>>> is VERY blurry on my retina MacBook Pro. I have not tried on other >> machines. >>>>>> >>>>>> Is there some setting that I’m missing to make things look smooth? >>>>>> >>>>>> Thanks, >>>>>> Harbs >>>>> >>>> >>>> >> >>
