So, since it’s ignored on anything other than retina displays, and all apps 
(not just AIR apps) are supposed to address all pixels, I don’t even understand 
why it has to be specified. Why would you want your graphics to be blurry?

On Dec 11, 2014, at 2:29 PM, Seth. <[email protected]> wrote:

> OK here is the link, Apologize about my previous statement, i got little
> confuse over that.
> 
> http://help.adobe.com/en_US/air/build/WS2d929364fa0b81374fa5df4f129dca62884-8000.html
> 
> the link is clear answer your question and also the GPU rendering. jsut
> read the main window properties in the article
> 
> On Thu, Dec 11, 2014 at 4:00 PM, Harbs <[email protected]> wrote:
> 
>> Do you have a reference for that? How much more GPU?
>> 
>> Most desktop AIR apps are not very GPU intensive.
>> 
>> On Dec 11, 2014, at 9:11 AM, Seth. <[email protected]> wrote:
>> 
>>> because "high" always require more GPU
>>> 
>>> On Thu, Dec 11, 2014 at 3:56 AM, Harbs <[email protected]> wrote:
>>> 
>>>> BTW, does anyone know why the default is “standard”?
>>>> 
>>>> Why would you not want it to always be “high”?
>>>> 
>>>> On Dec 11, 2014, at 12:16 AM, Harbs <[email protected]> wrote:
>>>> 
>>>>> Never mind, I found it:
>>>>> 
>>>>> <initialWindow>
>>>>>  <requestedDisplayResolution>high</requestedDisplayResolution>
>>>>> </initialWindow>
>>>>> 
>>>>> On Dec 10, 2014, at 11:53 PM, Harbs <[email protected]> wrote:
>>>>> 
>>>>>> I have not tried compiling an AIR desktop app in some time. I just put
>>>> together an AIR app (using Flex 4.12), and when I debug it, everything
>>>> looks fine, but when I compile the app and run the deployed app,
>> everything
>>>> is VERY blurry on my retina MacBook Pro. I have not tried on other
>> machines.
>>>>>> 
>>>>>> Is there some setting that I’m missing to make things look smooth?
>>>>>> 
>>>>>> Thanks,
>>>>>> Harbs
>>>>> 
>>>> 
>>>> 
>> 
>> 

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