Hello All, I've successfully written a .NET Compact Framework client that can send and receive messages using the new NMS Stomp packages (Excellent work!)
I'm now trying to cater for dropped connections. The application will have to receive messages, even if it has to recover from communication failures (3G/GPRS connection interruptions). Therefore I've used two methods ConnectionInterruptedListener ConnectionResumedListener The ConnectionInterruptedListener should pick up a lost connection where I gracefully tidy up a couple of things. Then I use ConnectionResumedListener to re-establish a connection with activemq. The strange thing is that none of these listeners are working when I cut the connection. Currently I'm doing this in the Pocket PC WM5.0 emulator by switching off the network connectivity from the emulator (not gracefully). When I restart the connection the appropriate listener does not fire, and of course I've lost connection to activemq, but neither the server or the consumer is aware of this. Any ideas? -- View this message in context: http://old.nabble.com/NMS-not-listening-properly-to-Connection-Interrupted-and-Connection-tp27324812p27324812.html Sent from the ActiveMQ - User mailing list archive at Nabble.com.