Charles, Thank you for chiming in and I'm glad someone else is experiencing this too and not just me. I know very well how the Spark shuffles work and I've done deep dive presentations @ Spark meetups in the past. This problem is somethng that goes beyond that and, I believe, it exposes a fundamental paradigm flaw in the design of Spark, unfortunately. Good thing is, I think it can be fixed.
Also- in regards to how much data actually gets shuffled- believe it or not this problem can take a 30-40 minute job and make it run for 4 or more hours. If let the job run for 4+ hours the amount of data being shuffled for this particular dataset will be 100 or more TB. Usually, however, I end up killing the job long before that point because I realize it should not be taking this long. The particular dataset we're doing is not for real-time exploration. These are very large joins we're doing for jobs that we run a few times a day. On Sun, Feb 7, 2016 at 9:56 PM, Charles Chao <xpnc54byp...@gmail.com> wrote: > "The dataset is 100gb at most, the spills can up to 10T-100T" > > -- I have had the same experiences, although not to this extreme (the > spills were < 10T while the input was ~ 100s gb) and haven't found any > solution yet. I don't believe this is related to input data format. in my > case, I got my input data by loading from Hive tables. > > On Sun, Feb 7, 2016 at 6:28 AM, Sea <261810...@qq.com> wrote: > >> Hi,Corey: >> "The dataset is 100gb at most, the spills can up to 10T-100T", Are >> your input files lzo format, and you use sc.text() ? If memory is not >> enough, spark will spill 3-4x of input data to disk. >> >> >> ------------------ 原始邮件 ------------------ >> *发件人:* "Corey Nolet";<cjno...@gmail.com>; >> *发送时间:* 2016年2月7日(星期天) 晚上8:56 >> *收件人:* "Igor Berman"<igor.ber...@gmail.com>; >> *抄送:* "user"<user@spark.apache.org>; >> *主题:* Re: Shuffle memory woes >> >> As for the second part of your questions- we have a fairly complex join >> process which requires a ton of stage orchestration from our driver. I've >> written some code to be able to walk down our DAG tree and execute siblings >> in the tree concurrently where possible (forcing cache to disk on children >> that that have multiple chiildren themselves so that they can be run >> concurrently). Ultimatey, we have seen significant speedup in our jobs by >> keeping tasks as busy as possible processing concurrent stages. Funny >> enough though, the stage that is causing problems with shuffling for us has >> a lot of children and doesn't even run concurrently with any other stages >> so I ruled out the concurrency of the stages as a culprit for the >> shuffliing problem we're seeing. >> >> On Sun, Feb 7, 2016 at 7:49 AM, Corey Nolet <cjno...@gmail.com> wrote: >> >>> Igor, >>> >>> I don't think the question is "why can't it fit stuff in memory". I know >>> why it can't fit stuff in memory- because it's a large dataset that needs >>> to have a reduceByKey() run on it. My understanding is that when it doesn't >>> fit into memory it needs to spill in order to consolidate intermediary >>> files into a single file. The more data you need to run through this, the >>> more it will need to spill. My findings is that once it gets stuck in this >>> spill chain with our dataset it's all over @ that point because it will >>> spill and spill and spill and spill and spill. If I give the shuffle enough >>> memory it won't- irrespective of the number of partitions we have (i've >>> done everything from repartition(500) to repartition(2500)). It's not a >>> matter of running out of memory on a single node because the data is >>> skewed. It's more a matter of the shuffle buffer filling up and needing to >>> spill. I think what may be happening is that it gets to a point where it's >>> spending more time reading/writing from disk while doing the spills then it >>> is actually processing any data. I can tell this because I can see that the >>> spills sometimes get up into the 10's to 100's of TB where the input data >>> was maybe acquireExecutionMemory at most. Unfortunately my code is on a >>> private internal network and I'm not able to share it. >>> >>> On Sun, Feb 7, 2016 at 3:38 AM, Igor Berman <igor.ber...@gmail.com> >>> wrote: >>> >>>> so can you provide code snippets: especially it's interesting to see >>>> what are your transformation chain, how many partitions are there on each >>>> side of shuffle operation >>>> >>>> the question is why it can't fit stuff in memory when you are shuffling >>>> - maybe your partitioner on "reduce" side is not configured properly? I >>>> mean if map side is ok, and you just reducing by key or something it should >>>> be ok, so some detail is missing...skewed data? aggregate by key? >>>> >>>> On 6 February 2016 at 20:13, Corey Nolet <cjno...@gmail.com> wrote: >>>> >>>>> Igor, >>>>> >>>>> Thank you for the response but unfortunately, the problem I'm >>>>> referring to goes beyond this. I have set the shuffle memory fraction to >>>>> be >>>>> 90% and set the cache memory to be 0. Repartitioning the RDD helped a tad >>>>> on the map side but didn't do much for the spilling when there was no >>>>> longer any memory left for the shuffle. Also the new auto-memory >>>>> management >>>>> doesn't seem like it'll have too much of an effect after i've already >>>>> given >>>>> most the memory i've allocated to the shuffle. The problem I'm having is >>>>> most specifically related to the shuffle performing declining by several >>>>> orders of magnitude when it needs to spill multiple times (it ends up >>>>> spilling several hundred for me when it can't fit stuff into memory). >>>>> >>>>> >>>>> >>>>> On Sat, Feb 6, 2016 at 6:40 AM, Igor Berman <igor.ber...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hi, >>>>>> usually you can solve this by 2 steps >>>>>> make rdd to have more partitions >>>>>> play with shuffle memory fraction >>>>>> >>>>>> in spark 1.6 cache vs shuffle memory fractions are adjusted >>>>>> automatically >>>>>> >>>>>> On 5 February 2016 at 23:07, Corey Nolet <cjno...@gmail.com> wrote: >>>>>> >>>>>>> I just recently had a discovery that my jobs were taking several >>>>>>> hours to completely because of excess shuffle spills. What I found was >>>>>>> that >>>>>>> when I hit the high point where I didn't have enough memory for the >>>>>>> shuffles to store all of their file consolidations at once, it could >>>>>>> spill >>>>>>> so many times that it causes my job's runtime to increase by orders of >>>>>>> magnitude (and sometimes fail altogether). >>>>>>> >>>>>>> I've played with all the tuning parameters I can find. To speed the >>>>>>> shuffles up, I tuned the akka threads to different values. I also tuned >>>>>>> the >>>>>>> shuffle buffering a tad (both up and down). >>>>>>> >>>>>>> I feel like I see a weak point here. The mappers are sharing memory >>>>>>> space with reducers and the shuffles need enough memory to consolidate >>>>>>> and >>>>>>> pull otherwise they will need to spill and spill and spill. What i've >>>>>>> noticed about my jobs is that this is a difference between them taking >>>>>>> 30 >>>>>>> minutes and 4 hours or more. Same job- just different memory tuning. >>>>>>> >>>>>>> I've found that, as a result of the spilling, I'm better off not >>>>>>> caching any data in memory and lowering my storage fraction to 0 and >>>>>>> still >>>>>>> hoping I was able to give my shuffles enough memory that my data doesn't >>>>>>> continuously spill. Is this the way it's supposed to be? It makes it >>>>>>> hard >>>>>>> because it seems like it forces the memory limits on my job- otherwise >>>>>>> it >>>>>>> could take orders of magnitude longer to execute. >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >