Hi,

I have a streaming application with
- 1 sec interval
- accept data from a simulation through MulticastSocket

The simulation sent out data using multiple clients/threads every 1 sec interval. The input rate accepted by the streaming looks strange. - When clients = 10,000 the event rate raises up to 10,000, stays at 10,000 a while and drops to about 7000-8000. - When clients = 20,000 the event rate raises up to 20,000, stays at 20,000 a while and drops to about 15000-17000. The same pattern

Processing time is just about 400 ms.

Any ideas/suggestions?

Thanks,
Patcharee

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