Hi, I have a streaming application with - 1 sec interval - accept data from a simulation through MulticastSocket
The simulation sent out data using multiple clients/threads every 1 sec interval. The input rate accepted by the streaming looks strange. - When clients = 10,000 the event rate raises up to 10,000, stays at 10,000 a while and drops to about 7000-8000. - When clients = 20,000 the event rate raises up to 20,000, stays at 20,000 a while and drops to about 15000-17000. The same pattern
Processing time is just about 400 ms. Any ideas/suggestions? Thanks, Patcharee