Hi,

Your sample code works with current POI trunk, maybe you can try with the
latest version or at least a recent nightly build to see if your problem is
actually fixed there already.

Dominik.


On Mon, Aug 22, 2016 at 11:51 AM, Guilherme Viteri <gvit...@ebi.ac.uk>
wrote:

> Dear Developers,
>
> Is there anyone monitoring the stack overflow forum for #apache-poi ?
>
> I have created a couple of post but I haven't gotten any replies recently
>
> http://stackoverflow.com/questions/38971376/apache-poi-xslfconnectorshape
> <http://stackoverflow.com/questions/38971376/apache-poi-xslfconnectorshape
> >
> http://stackoverflow.com/questions/39001499/apache-poi-
> xslfautoshape-shape-offset-property <http://stackoverflow.com/
> questions/39001499/apache-poi-xslfautoshape-shape-offset-property>
>
>
> Besides that, I have one more issue when drawing XSLFFreeFormShape. I am
> trying to draw a kind of bone shape, however I am getting an exception in
> the low-level xml classes. I am adding the class.
>
> public class TestBoneShape {
>
>     public static void main(String[] args) {
>         try {
>             XMLSlideShow pptx = new XMLSlideShow();
>             XSLFSheet slide = pptx.createSlide();
>
>             XSLFFreeformShape freeformShape = slide.createFreeform();
>
>             freeformShape.setPath(boneShape(300, 300, 200, 100, 20));
>             freeformShape.setLineColor(Color.RED);
>             freeformShape.setAnchor(new Rectangle2D.Double(300, 300, 500,
> 200));
>
>             FileOutputStream out = new FileOutputStream("custom-
> shape.pptx");
>             pptx.write(out);
>             out.close();
>
>         } catch (Exception e) {
>             e.printStackTrace();
>         }
>     }
>
>     static Path2D.Double boneShape(double x,
>                                 double y,
>                                 double width,
>                                 double height,
>                                 double loopWidth) {
>
>         Path2D.Double bone = new Path2D.Double();
>         double right = x + width;
>         double bottom = y + height;
>
>         double xAux = x + loopWidth;
>         double yAux = y + loopWidth / 2;
>         bone.moveTo(xAux, yAux);
>         xAux = right - loopWidth;
>         bone.lineTo(xAux, yAux);
>         yAux = y + height / 2;
>         bone.quadTo(right, y, right, yAux);
>
>         xAux = right - loopWidth;
>         yAux = bottom - loopWidth / 2;
>         bone.quadTo(right, bottom, xAux, yAux);
>
>         xAux = x + loopWidth;
>         bone.lineTo(xAux, yAux);
>         yAux = y + height / 2;
>         bone.quadTo(x, bottom, x, yAux);
>
>         xAux = x + loopWidth;
>         yAux = y + loopWidth / 2;
>         bone.quadTo(x, y, xAux, yAux);
>
>         bone.closePath();
>
>         return bone;
>     }
> }
>
>
> Thank you
> Guilherme.
>
>
>
>
>

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