Thanks for the replies. I may well construct a Python wrapper for the API,
which seem to be REST calls.

I am not that familiar with REST however. Can anyone recommend a suitable
package? Flask perhaps?


Cheers,

Richard



On 31 January 2014 23:25, Alexei Fedotov <alexei.fedo...@gmail.com> wrote:

> Hello Richard,
>
> Openmeetings is open source, it can be customized in a way you want.
> Most of features from the first list (except event management) work
> out of the box. Some API is also available, and the whole thing can be
> embedded into your web site.
>
> Hope you find it useful.
> --
> With best regards / с наилучшими пожеланиями,
> Alexei Fedotov / Алексей Федотов,
> http://dataved.ru/
> +7 916 562 8095
>
> [1] Start using Apache Openmeetings today, http://openmeetings.apache.org/
> [2] Join Alexei Fedotov @linkedin, http://ru.linkedin.com/in/dataved/
> [3] Join Alexei Fedotov @facebook, http://www.facebook.com/openmeetings
>
>
> On Fri, Jan 31, 2014 at 9:43 PM, Richard Prosser
> <richard.pros...@mail.com> wrote:
> > For a long time now I've had the idea of playing an umpire-managed
> > multi-player Kriegsspiel, except that it would be conducted online, which
> > avoids the problem of arranging a venue.
> >
> > I do not know what software would be suitable for that, though; I
> imagined
> > some kind of "online meeting" package, with a whiteboard of sorts to
> display
> > maps.
> >
> > Would anyone know if OpenMeetings is suitable? Here are my basic
> > requirements:
> >
> >
> > A membership site, with the usual registration and log-in facilities.
> > Communication via Instant Messaging (Chat - written orders) or VoIP
> (voice -
> > radio).
> > Group management will be necessary, so that umpires can chat amongst
> > themselves and communicate separately with the players/teams.
> > Map display, editable to show unit dispositions and (ideally) scaleable
> to
> > allow users to zoom in/out.
> > Record-keeping so that the umpiring duties are spread around.
> > Event-driven game management
> >
> >
> >
> > These are some of the desirable features:
> >
> > A Save/Restore game state option, to allow a game to take place over
> several
> > sessions
> > Automate message management (queuing), so that couriers etc. may be
> > automatically delayed or captured, possibly with a random element
> > Line-of-sight unit detection, for scouts/observers.
> > Automated conflict resolution - calculations, according to some rules.
> > API to permit third-party development of extensions.
> >
> >
> >
> > I may well launch this as an Open Source project but I would welcome any
> > pointers to stuff that may already be 'out there'.
> >
> >
> > Thanks ...
> >
> > Richard
>

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