I have 2 broadcast streams that carry rules to be applied to a third keyed stream. The connect method of the keyed stream only takes a single broadcast stream. How do I connect the 2 broadcast stream to that single keyed stream.
Do I have 2 connects and thus 2 instances of BroadcastConnextedStream, union them and then apply process through a single SingleOutpitStreamOperator ? The issue I see there are 2 keyBy calls and an additional shuffle before connect is called. To be precise, is there a simple example of applying 2 dissimilar rules through 2 broadcast streams, thus 2 different MapStateDiscriptors, to a single keyed stream without any unnecessary overhead...