Paul -- I'm not confident the broadcast approach would perform well enough. Even without all those timers your job might behave poorly if you try to hit all of the keys at once to clear all the state; I don't know that anyone has tried this. As Kien suggested, it may be necessary to find an approach to do this state clearing more continuously.
David On Fri, Sep 14, 2018 at 11:28 AM Paul Lam <paullin3...@gmail.com> wrote: > Hi David, > > Your information is very helpful! Thank you! > > BroadcastStream can definitely do the job, but I think it makes the > architecture kind of complicated, so it will be my last resort . > > I wonder if it’s possible to implement a clearAll() method for keyed > states which clears user states for all namespaces, and does it violate the > principle of keyed states? > > Thanks again! > > Best, > Paul Lam > > 在 2018年9月14日,16:00,David Anderson <da...@data-artisans.com> 写道: > > Paul, > > Theoretically, processing-time timers will get the job done, but yes, > you'd need a timer per key -- and folks who've tried this with millions of > keys, all firing at the same time, have reported that this behaves badly. > For some use cases it's workable to spread out the timers over an interval, > like an hour or two, to avoid this timer firing storm, but that doesn't > sound like it would work well for you. > > You might instead try using broadcast state to deal with this. You would > establish a broadcast stream connected to your keyed stream that acts as a > control stream for the keyed state. Then in the processBroadcastElement > method of a KeyedBroadcastProcessFunction you would use applyToKeyedState > to iterate over all the keyed state and clear everything. Unfortunately > it's not possible to use timers on broadcast state, so you'll have to find > some other way to trigger the event on the broadcast stream -- maybe a > custom source that uses a ProcessingTimeCallback to create events on the > broadcast stream. > > David > > On Fri, Sep 14, 2018 at 7:18 AM Paul Lam <paullin3...@gmail.com> wrote: > > > > Hi vino, > > > > Thanks for the advice, but I think state TTL does not completely fit in > my case. > > > > AFAIK, State TTL is per entry level and uses an inactive time threshold > to expire entries, but I need a TTL for the whole MapState, which does not > depend on when the entries are created or updated. Suppose I’m calculating > stats of daily active users and use a userId field as key, I want the state > totally truncated at the very beginning of each day. > > > > Thanks a lot! > > > > Best, > > Paul Lam > > > > > > 在 2018年9月14日,10:39,vino yang <yanghua1...@gmail.com> 写道: > > > > Hi Paul, > > > > Maybe you can try to understand the State TTL?[1] > > > > Thanks, vino. > > > > [1]: > https://ci.apache.org/projects/flink/flink-docs-release-1.6/dev/stream/state/state.html#state-time-to-live-ttl > > > > Paul Lam <paullin3...@gmail.com> 于2018年9月12日周三 下午6:06写道: > >> > >> Hi, > >> > >> I’m using MapState to deduplicate some ids and the MapState needs to be > truncated periodically. I tried to use ProcessingTimeCallback to call > state.clear(), but in this way I can only clear the state for one key, and > actually I need a key group level cleanup. So I’m wondering is there any > best practice for my case? Thanks a lot! > >> > >> Best, > >> Paul Lam > > > > > > > -- > David Anderson | Training Coordinator | data Artisans > -- > Join Flink Forward - The Apache Flink Conference > Stream Processing | Event Driven | Real Time > > > -- *David Anderson* | Training Coordinator | data Artisans -- Join Flink Forward - The Apache Flink Conference Stream Processing | Event Driven | Real Time