An asynchronous thrift client in Java would be something that we could
really use; I'm trying to get a sense of whether this async client is usable
with Cassandra at this point -- given that Cassandra typically bundles a
specific older Thrift version, would the technique described here work at
all with a 0.6.x or 0.7 distribution? Has anybody tried this?

Barring this we (place where I work, Chango) will probably eventually fork
Cassandra to have a RESTful interface and use the Jetty async HTTP client to
connect to it. It's just ridiculous for us to have threads and associated
resources tied up on I/O-blocked operations.

R

On Tue, Jul 27, 2010 at 11:51 AM, Dave Viner <davevi...@pobox.com> wrote:

> FWIW - I think this is actually more of a question about Thrift than about
> Cassandra.  If I understand you correctly, you're looking for a async
> client.  Cassandra "lives" on the other side of the thrift service.  So, you
> need a client that can speak Thrift asynchronously.
>
> You might check out the new async Thrift client in Java for inspiration:
>
> http://blog.rapleaf.com/dev/2010/06/23/fully-async-thrift-client-in-java/
>
> Or, even better, port the Thrift async client to work for python and other
> languages.
>
> Dave Viner
>
>
> On Tue, Jul 27, 2010 at 8:44 AM, Peter Schuller <
> peter.schul...@infidyne.com> wrote:
>
>> > The idea is rather than calling a cassandra client function like
>> > get_slice(), call the send_get_slice() then have a non blocking wait on
>> the
>> > socket thrift is using, then call recv_get_slice().
>>
>> (disclaimer: I've never used tornado)
>>
>> Without looking at the generated thrift code, this sounds dangerous.
>> What happens if send_get_slice() blocks? What happens if
>> recv_get_slice() has to block because you didn't happen to receive the
>> response in one packet?
>>
>> Normally you're either doing blocking code or callback oriented
>> reactive code. It sounds like you're trying to use blocking calls in a
>> non-blocking context under the assumption that readable data on the
>> socket means the entire response is readable, and that the socket
>> being writable means that the entire request can be written without
>> blocking. This might seems to work and you may not block, or block
>> only briefly. Until, for example, a TCP connection stalls and your
>> entire event loop hangs due to a blocking read.
>>
>> Apologies if I'm misunderstanding what you're trying to do.
>>
>> --
>> / Peter Schuller
>>
>
>

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