On Fri, Apr 23, 2010 at 1:22 PM, Carlos Sanchez <carlos.sanc...@riskmetrics.com> wrote: > I will try to modify the code... what I like about Trove is that even for > regular maps (non primitive) there are no Entry objects created so there are > much less references to be gced
This could help, but how is iteration then handled? Are Map.Entry instances created (and discarded) during iteration? (which could be a net loss in some cases -- or maybe not, it's short-lived garbage vs long-lived one if as part of long-living Map). Just curious, -+ Tatu +-