On Fri, Apr 23, 2010 at 1:22 PM, Carlos Sanchez
<carlos.sanc...@riskmetrics.com> wrote:
> I will try to modify the code... what I like about Trove is that even for 
> regular maps (non primitive) there are no Entry objects created so there are 
> much less references to be gced

This could help, but how is iteration then handled? Are Map.Entry
instances created (and discarded) during iteration? (which could be a
net loss in some cases -- or maybe not, it's short-lived garbage vs
long-lived one if as part of long-living Map).
Just curious,

-+ Tatu +-

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