Hey Mark,

At least it is behaviour that changed between engine releases. :-)
Thinking of a counter here is a good way to describe the behaviour, however, it 
is not what is written in the dictionary.


"unlock screen

Sets the lockScreen property to false, updating the screen and displaying any 
changes made since the screen was locked.“

If unlock screen sets a property, the expectation would be to take effect as 
soon as one unlock screen is issued, as a property can only have one state. 
Nesting is not described in the dictionary. Not that I can not live with the 
change, that is not my point 
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