Trap inside the preopencard handler. LC fails silently in built applications, so if some code or routine that is either directly or indirectly triggered by the preopencard handler fails, the handler will just stop executing. You might be able to find out what's going on with the mobile debugger, too.
Do do it with code, try on preopencard answer "poc" answer "pre doSomething" doSomething answer "dosomething achieved" answer "preDoSomethingElse doSomethingElse" answer "doSomethingElse achieved" answer "end poc" end preopencard On Fri, Dec 14, 2018 at 7:14 AM Alan via use-livecode < use-livecode@lists.runrev.com> wrote: > I'm having a strange issue with a mobile app - on the 11.2 simulator a > preOpenCard handler doesn't seem to run on the iPhoneX simulator but does > with other devices. > > What might be stopping this handler from running on the X simulator but > not on others? Any ideas? > > Strangely, when I make a barebones test stack with only a preOpenCard > handler, it runs ok on the X simulator. So that points to something in my > original stack... but what can stop the preOpenCard message from being > sent?? > > cheers > > Alan > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- On the first day, God created the heavens and the Earth On the second day, God created the oceans. On the third day, God put the animals on hold for a few hours, and did a little diving. And God said, "This is good." _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode