Some of the newer browser versions need a https connection. So if http://hyperhh.de/TEST/GUM/GUMX.html doesn't work, then please try
https://hyperhh.de/TEST/GUM/GUMX.html > >> Dan F. wrote: > >> I am working on a HTML5 web page that accesses the device's camera. > >> When I open the url in Safari (on my Mac or iOS device), I am asked > >> if it's ok to use the camera and everything works perfectly! > >> However, if I load this same url in the Browser Widget (or a plain > >> native browser), it doesn’t ask to use the camera and it all fails. > >> Is this a limitation of the implementation of the browser in LiveCode, > >> or is there a setting I have to set? > > > > hh wrote: > > > The getUserMedia() dialog doesn't work in the browser widget. > > You could try to do that "as javascript" in your HTML5 app. > > We meanwhile know that Dan needs it for mobile onl, so a HTML5 > standalone will not work for that. > > To demonstrate this works on desktop with a HTML5 standalone try this > with Chrome, Firefox or Safari (use newest): > > http://hyperhh.de/TEST/GUM/GUMX.html > > This is *very* basic, a first step into WebRTC. > > Your webcam is started from the standalone, the mediaDevice dialog > and the video display is in the webpage. The display could be 'moved', > with loosing some frames/second, to the standalone. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode