*Mucking around further, I discovered one can set the textFont for **
**a char that does NOT exist, this is extremely useful insofar as **
**one does not have to populate 100s of buttons with "corrective" code:**
**
**on mouseUp**
**   put "x" after fld "ff"**
**   put the number of chars in fld "ff" into NF**
**   set the textFont of char NF of fld "ff" to "MonsterMash"**
**set the textFont of char (NF+1) of fld "ff" to "BoringGuff"**
**end mouseUp*
*
**Richmond.*
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